After the games stopped being reviewed in Commodore Format, it looked like the end. That was, until a games explosion occurred and where this little gem was all seemingly ready for release.
Being coded in Finland, this Bomberman clone was something that the dwindling C64 scene was crying out for and Commodore Format magazine jumped on it like a pack of hungry wolves when they heard about it. At the time Jon Wells was also trying to keep the C64 going, and made an arrangement with the coder to distribute the game in the UK and sell across Europe too.
After packaging up a 10 level preview for Commodore Format’s Power Pack and requesting for interest in the game. Jon received a staggering amount with 700 reservation slips received – which was a lot at the time when readers were abandoning the platform rapidly for the likes of the Sony PlayStation.
When Jon attempted to finalize details with the coder, he never had any reply from multiple contact attempts. A massive shame, as it could have made a reasonable amount of money for both.
Jani Hirvo, the coder of the game, got in touch with GTW – saying the game was 90% complete with 100 levels all in place and that he may one day finish it. This was however around 2000 time, so of course is seeming very unlikely after over 20 years (and 27 since the preview itself!). Jani informed us that the game had a new intro, outro, music and high score compared with the demo version we all have.
Jani was surprised to learn about the 700 reservations, and didn’t know about Jon’s contact attempts. Had he known, he would have certainly finished the game to fulfil the pre-orders. Hopefully Jani will be spurred on by the resurgence of the C64 in recent years and finally finish the game or at least allow us to preserve what remains of the title.
Interestingly a separate re-development of the game was carried out and started, which is slightly controversial, as it was never authorised by Jani. The development is essentially the same, with the same graphics and new contributed levels. It was born out of frustration of the original game never seeing release. It’s an interesting curiosity to check out: https://www.gamesthatwerent.com/gtw64/penguin-tower-v2/
Contributions: Jani Hirvo, Jon Wells
Jani Hirvo speaks to GTW about work on Penguin Tower…
“I’m the one responsible for coding the game ‘Penguin Tower’ back in the good old days. The game was (sadly) never finished.
These things are years old so I cannot get mad about things said then. The sad thing is that I never knew that the game was received that well… 700 reserve slips. Man, that was a lot those days and probably would have motivated pretty well to get the product done. It is a pity that the whole thing ended up in problems with communication.
Just for the curious, I’ve actually been working with the game last summer (2000) doing recoding on the PC with a c64 compiler and emulator. What should be done is the endtro and some bugfixing….You never know if it someday gets released. ;-)”
FRANK – “So you plan to finish it?…..”
“Yes, but that’s been the plan for the last five years. ;)
I work as software designer/coder and sometimes I relax from work by, well, doing some more programming. It’s kinda relaxing to sit down and just tap code on a machine you know so well.”
FRANK – “Maybe the GTW team could finish it off for the site?”
“Thank you for the offer. I really have to think about this. At the moment all of my C64 development is done on the PC. The game takes currently 98% of the memory space so there’s no room for a (turbo) assembler in the memory. I hope the GTW team is familiar with coding on PC. And… I can watch TV through a TV-card or listen mp3’s while coding. ;)
When the game (PC/C64) is ready, you’ll be one of the first ones to know. …Don’t get your hopes up… It might take some time. ;p”
- 13/05/21 – Overhaul of write up that was probably written by 16yr old me.
- 06/08/20 – Few details about second game added.