Recently highlighted in a recent interview in 2010 with David Crane, Retro Gamer issue 79 established from David Crane that the driving segments and car building scenes in the famous Ghostbusters game was originally meant for another game. Already in … Continue reading →
In the same era as the lost release of Pyramid of Time, Firebird were also to release another Activision game on their Silverbird label… Zzap first mentioned news of the game in issue 26… “Hot on the heels of the … Continue reading →
A short entry for now of what we believe may have been a working title (or not quite remembered correctly by Peter Kaminski). Whilst talking about Pyramid of Time, Peter recalled a title that Russell Lieblich was working on around … Continue reading →
This game and Break Street were supposed to be Firebird’s proof that budget games could be quality games too according to Martin Defries, who was sales manager of Telecomsoft at the time. Pyramid of Time was for 1 or 2 … Continue reading →