A very small entry for what was an earlier edition of 3D Pool being written for Firebird, by none other than Paul Hughes. Nick Pelling had just completed the BBC Micro edition, and Paul was taken in by the amazing … Continue reading →
We are excited to learn of yet another Ultimate game which was apparently in the works for the Commodore 64. Following on from the successful conversion of Nightshade, Shahid Ahmad was offered the chance to convert both Knightlore and Alien … Continue reading →
Apart from the odd clip in a few of the Commodore magazines, nothing was much seen or heard about this little game. It wasn’t until Commodore Format ran a feature, Where are they now, when they mentioned Ubik (David Korn) … Continue reading →
Thanks to Richard Hewison for highlighting this particular GTW, and a rather interesting one at that! Arcade Classics was a real fantastic budget title which did extremely well with its compilation of 4 classic games in one load, and with … Continue reading →
What do we have here you ask?… Well, a little while before Ocean Software grabbed the rights to Arkanoid, Firebird were looking to publish the game. Developer for Lynnsoft, Jake Simpson had spent some time producing a conversion of Arkanoid, … Continue reading →
Found on a bundle of disks ported from Cory Kin’s collection, we found what seems to have been a title to a game in development by Scoop Designs for Firebird Software back in 1987 and was downloaded from Compunet it … Continue reading →
This game and Pyramids of Time were supposed to be Firebird’s proof that budget games could be quality games too, according to sales manager of Telecomsoft, Martin Defries when he spoke to Soft magazine (1988, issue 2, pg. 9-10). In … Continue reading →
Cargo was a game which was being developed by Simon Nicol and Stavros Fasoulas under the Ducksoft Development label, and was meant for Firebird Software. We were first informed about the title (though without a title) by Simon’s friend Said … Continue reading →
Thanks to Vinny Mainolfi for highlighting details of this lost sequel which was being proposed by Shahid Ahmad back in 1986. Just before starting work on Pandora in 1986 for Firebird, Shahid and discussed the idea with his friend David … Continue reading →
Now next is a Jet Set Willy clone of sorts with Costa Capers. Infact, it is a quiet sequel to Technician Ted which was released strangely by Hewson. The first game never saw the light of day on the C64 … Continue reading →
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