Our next title is a simple minesweeper style game which was being done in the mid-late 90’s for an unknown source. It’s a nice enough implementation, but nothing too special which hasn’t been seen before. The likelihood is that the … Continue reading →
Pipe Mania isn’t the same title as released in the early 90’s commercially, but was to be an unofficial clone of sorts done by Magna Media back in 1996. If I remember rightly, Commodore Scene once stated that a company … Continue reading →
A colourful single screen platform adventure game comes in the form of a oddly named game ‘Pluff’… Named after the blobby main character who has to go around various rooms collecting various objects, in classic JSW style action. The game … Continue reading →
Around the same time that MOOD made a big impression with C64 sceners in 1996/97, Attila Pohorai (Coding and level graphics) and Viktor Varga (Intro code and graphics) put together a preview which would get many fanatical game’s players excited, … Continue reading →
Not worthy probably of individual entries, some of these may exist – but RR Software was one of the companies who popped up in a bedroom when the C64 was dying – very much like Visualize or EBES. The company … Continue reading →
This preview claims to be a complete game, so i’m not sure why this game never found a publisher. A shame, as its a nice little puzzle game featuring some nice polished graphics by Samar Productions, and many levels to … Continue reading →
Another potential stunner from the hands of the late C64 era legends, Cosmos Designs. This time with a sequel to one of their most classic and well remembered C64 titles, “Lions Of The Universe”. This game was to take off … Continue reading →
Thanks to Joerg Droege for bringing this game to our attention. Rigor is a game which Nipson back in the mid-90s, and what an impressive looking game it is! Featuring an excellent 3D tunnel effect, the game looks really stunning … Continue reading →
Rip Off is a very simple single screen shooter that feels more of a technical demo than an actual game at this stage. There’s a simple ship at the bottom, and just a standard attack wave that swoops in and … Continue reading →
It’s 1996 and games on the C64 are slowly drying up completely, the enthusiasm of creating new C64 games for mail order sale was dying too. Fanzines were the only real hope in the UK of any progress for the … Continue reading →
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