Status: No Download, Findability: 1/5

Shadowkeep is probably up there with the likes of Murder and Daffy Duck for titles that people desperately want to find. It is a game from way back in 1987 time (or approximately) and was an amazing-looking adventure game according to accounts.

One such person, David Stein, remembers clearly of visiting his local game store and seeing the game running on a Commodore 64. The shop keeper demonstrating would not allow anyone to play as it recorded the actions of the player onto the game disk. Apparently the game looked fantastic.

David saved all his money up to buy the game, but sadly by the time he had enough the store had closed down.

What is particularly odd is that this game should have been a high profile release, but it cannot be found anywhere. It is believed that the game did get a release, and may not quite be a GTW. But its a search we are relishing in the hope of bringing it home.

The game has apparently surfaced a few times, including once back in 2001.. but hasn’t been seen since. An Apple II version was also mistaken to be the C64 version, causing hysteria at first. It seems like this is out there, but we just need to find the little git…

Can you help us preserve it?… do you own it?…

Contributions: David Stein

5 Responses to Shadowkeep

  1. Hello,

    Just read your blog post. Wanted to let you know that the world’s ONLY unopened factory sealed copy of Shadowkeep for the Apple II from 1984 is going up for auction on ebay starting this Thursday August 31, 2017 starting at 6 pm PST. Auction number will be: 263175454180.

    Please feel free to share this information with all gamers and game collectors.



  2. from

    Ultrasoft was already in the process of fading quietly away by the time of Shadowkeep‘s late 1984 release. They never managed to port the Ultra II engine beyond the Apple II, leaving Shadowkeep without that all-critical Commodore 64 version. Spinnaker toyed with doing the port themselves, even announcing it as coming soon on various occasions, but I see no reason to believe that ever happened. (A Commodore 64 version has been a semi-mythical White Whale in collecting circles for many years now, but, despite some anecdotal claims and remembrances, no one has ever produced an actual working version to my knowledge.) The lack of a Commodore 64 version and the underwhelming nature of the game itself combined to make Shadowkeep the least successful — and, today, rarest — of all the Telarium games. Alan Dean Foster’s book, while no bestseller itself, appears to have sold far more copies on the author’s name recognition and its $3 (as opposed to $35) price tag.

    • Thanks Max, it seems like nothing will ever see the light of day. Perhaps at least there is something out there still that was started, but due to the amount of time that has passed now – its seeming more and more unlikely.

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