1997 Argonaut
Platform: PC (the possibly others at a later date)
Not long after working on an unreleased Saturn version of Alien Odyssey (a story for another day), Argonaut’s Martin Piper was assigned to another project which was to showcase the new 3DFX Voodoo 1 graphics card (the first real mainstream graphics accelerator for the PC) and Argonaut’s BRender engine.
Cult was going to be an open world third person arcade shooter, with even talk of Virtual Reality integration at one point. There wasn’t really a story at this point, it was far too early – though Martin recalls a zombie twist of some kind.
Working with Martin on the game were artists Vanessa Pouillard and Owen Jenkins, who put together a few scenes, including an outside world area in a desert and a Diner with some underground parts as a proof of concept over a few months or so. Martin suggests that someone called Emerson was behind the design/concept. Continue reading