Cascade were a little company, most famous for their “Ace” series on the C64 and other platforms, and infamous for their “Cassette 50” compilation for almost every machine that existed. In 1988, they gained the rights to a popular TV … Continue reading →
2003 Argonaut Games Platform: Nokia N-Gage As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is … Continue reading →
Just a quick post to put back up the Alligata Master disks and Maniacs of Noise SFX files that we had on the old site. It seemed a shame they were tucked away out of sight – so here they … Continue reading →
Thanks to ‘Lifeschool’ for the heads up, where Mark Sibly gave a quick interview to talk about Gloom. Another contributor on the forum gave details of an Australian game in development called “Stop Saddam”.
Andrew Morris has been allowing us to preserve some of his disks to show incomplete/unused materials to the world, and recently we have discovered the assets to the likes of Kikstart 2 and Cosmic Causeway and various others. This is … Continue reading →
Ashley Routledge recently in 2015 loaned his C64 disks for GTW64 to do a large preservation job. Mostly to try and see if we could recover Daffy Duck, but also to preserve any potentially lost demos, artwork and just Ash’s … Continue reading →
1989 Llamasoft Platform: Konix Multi-System As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you. Within the book … Continue reading →
Many thanks to Dave Peacock, who recently recovered the following graphical assets for Beverly Hills Cop on the C64 from his work disks. It seems that at somepoint, Michael Owens took over graphical duties on the C64 – leaving Dave … Continue reading →
2000 Cyber Systems Platform: Game Boy Color Blitz was a simple Colour Game Boy budget effort being developed by Jamie Solomons (code) and with myself (Frank Gasking) doing graphics back in 2000 for Thalamus Interactive. This was opportunity for me … Continue reading →
A selection of random bits of graphic (Frank Gasking) and code work (Jamie Solomons) which was done in early 2000 when the Colour Gameboy was big and there was an opportunity to get developing for the machine. These are just … Continue reading →
Just a very short post to host some demo/hack disks that I found in Level Up games in Canterbury on some old C64 disks. They seem to be credited to a Derick Boorman who lived in Kent and hacked around … Continue reading →
2000 Fluid Studios Platform: Nintendo Game Boy Color The PlayStation Dino Crisis is a well known title by Capcom, and was designed by the very same team who had created Resident Evil. However, there was also to be a GameBoy … Continue reading →
A huge thanks is required for Duncan Kershaw, who was recently clearing out and found a bunch of design docs and odds and ends. Rather than dump them, he very kindly asked us if we’d be up for scanning and … Continue reading →
2013 Blitz Games Platforms: Microsoft Xbox 360, Mobile, Nintendo Wii U, PC and Sony PlayStation 3 As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print … Continue reading →
Something a little bit different, but thanks to Duncan Kershaw – we are able to show you a little glimpse of a level and a bad guy which was never used in the final release of DJ Puff. The charset … Continue reading →
A very small post to just share a previously unseen Flying Shark asset from the original game before it was handed over to Dominic Robinson and John Cummings at Graftgold Ltd. Yes, that is right – Bob Pape within his … Continue reading →
A very short entry for what we believe was a C64 title in the works by Software Creations, but little else is known at this stage. In 2023, Tim/Geoff Follin’s music archive was uploaded onto github and made available, where … Continue reading →
Over the past few years, I have been busy porting my own C64 disks (mostly to pass on potentially lost game cracks and demos from my own collection) and work tapes with the aim of digitally archiving all of the … Continue reading →
2000 Interactive Studios Platform: Nintendo 64 As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is … Continue reading →
Something a little different for GTW, but Jonathan Kendall was a C64 developer who worked for Zeit Corp back in the 1990’s and played a major role on the Fun School titles – developing the database system for it. He … Continue reading →
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