A short entry for a Commodore MAX title that was proposed, but never finished and released. This was a game that was originally being developed for the VIC 20 as a Jeff Bruette experiment (converting Cosmic Cruncher into something else. … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. Sargon II was being converted by the VIC group, and would likely have been a quick port of the VIC-20 edition. In the end, … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. Menagerie was a sort of Frogger style game, and was released on the VIC 20. If you know anything more about this MAX development, … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. Ace Of Aces was based on the tabletop game by Nova, and nothing to do with the flight game we saw in later years … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. Spiders From Mars was eventually released on the Commodore VIC 20 and was a sort of Defender style game. Spiders Of Mars for Max … Continue reading →
1983 Big Five Software Platforms: Atari 2600, 5200, 400 and 800 Following Miner 2049er, Bounty Bob was now set for the Big City and its fire department, where he must fight a major skyscraper fire in what was to be … Continue reading →
1997 Virtual Design Platform: Commodore Amiga 1200 HiWar was a Red Alert style game being developed on the Amiga 1200 by Virtual Design, and set to be published by Vulcan Software around 1997 time. The game was started by the … Continue reading →
1993 Enigma Variations Platform: Super Nintendo Our next entry into the Games That Weren’t archives is a very early and neat side-scrolling mech fighter called Mechanoids 2 – The Final Conflict. We’re not aware of there being a prequal though! … Continue reading →
2008 Volatile Games Platforms: PlayStation 3, Xbox 360, PC (+ potentially others) Volatile Games was a division of Blitz Games, created with one goal in mind: to make games for a mature audience. Their first real step into this world … Continue reading →
1982 Simon Wadsworth Platform: ZX81 Simon Wadsworth had previously published a text adventure called The Scepter through Bug-Byte Software, which he’d written as a fifth-year student as an O-level project. However, he was about to unleash a new text adventure … Continue reading →
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