Streetbeat was a breakdance themed title inspired by old arcade titles such as “Breakdance”, as well as TV and computer games of the early 80s. In particular, the influence of Commodore 64 titles and the style of Activision is very clear in both presentation and feel. Continue reading →
A short entry for a shoot-em-up game called The Sanctuary, which was being advertised in Zzap 64 issue 49 by Radical Software (A Swedish-based company). Described by the advert as “Well playing, graphically and sonically superb shoot-em-up for the Commodore … Continue reading →
Yet another lost Commodore 16/Plus 4 title from Mastertronic, and this time in the shape of Los Angeles S.W.A.T – which sort of splits opinion with the Commodore 64 edition that was released. Some like it, though others loave it – especially the music! Continue reading →
A popular puzzle game on the Commodore 64, Bombuzal was also being arranged for conversion to the ZX Spectrum and Amstrad CPC platforms, with work being arranged through Andromeda Software back in early 1988.
A contract was arranged with a developer called Matthew Kydd, who was friends with Nigel Critten – who is known today for creating some wonderful ZX Spectrum games such as BabyMan Vs Terminatots and many more. Nigel would help Matthew by doing all the graphics, and mentions that there was discussion of an Amstrad CPC edition as well. Continue reading →
A lost Palace Software title from 1986 is not something you hear about every day. Stuntman appears to have been an ambitious project for its time, likely targeting emerging 16-bit platforms, but ultimately never seeing the light of day.
Gaming historian Kate Willært has done a fantastic job researching and documenting the story behind the game, pulling together a detailed and insightful look at what might have been. Continue reading →
A short entry for a fantasy role playing game called Dungeons and Magic that was due out from Starbyte in 1993, with graphics by Chipsi and Macho. A graphical slideshow was released with some of the graphics on show, and … Continue reading →
I was very kindly asked to take part on a new “My Collection Of” website, where they interview people about the things they collect. Of course, most of what we do is a digital archive – but creator Adam Starr was still keen do ask some questions, so here we are. Many thanks to Adam for the invite! Continue reading →
Two significant Atari Lynx prototype recoveries have been made thanks to the AtariAge community, and have been added to our archives as well as a result with prototypes of both Monster Demolition and Vindicators now available to explore.
Both titles were part of a large haul of Atari Lynx materials recovered via the AtariAge community yesterday. Monster Demolition provides a look at an early take on Rampage what would later be completely scrapped to make way for a more arcade accurate conversion, while Vindicators is represented by a much more advanced and playable build than previously seen. Continue reading →
There is something especially appealing about smaller cancelled games. Not the giant, headline-friendly projects that get brought up every few years whenever somebody wants to lament what might have been, but the stranger, slightly more modest ideas that never quite made it through. The sort of games that were clearly far enough along to exist properly and yet still ended up slipping quietly sideways into prototype history. Continue reading →
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