To be honest, this entry into GTW64 has been a little overdue. Paint and Create was part of a new “Fun School Special” educational range which was introduced around 1993 time across all the main formats by Europress Software. Many … Continue reading →
Andrew Challis is somewhat a bit of a C64 legend, being the coder of two particular games I grew up with and enjoyed a lot (Into The Eagle’s Nest and Trollie Wallie) and also produced some cool loader systems for … Continue reading →
A very quick entry, and probably not one to take too seriously! This was mentioned by a chap called Duncan Lyons from Stockport back in Issue 20 of Commodore Format. He wrote in to the letters pages saying that he … Continue reading →
Another GTW64 update for April which includes: 4 new entries added China Miner V1, Honest Joe, Mutant Fortress, Ninja Eggs 5 updates added Crystal Castles V1, Flubble And Squij, Lost Caves, Nigel Mansell F1 Racing, Player Manager
A recent article on Interceptor Software in Retro Gamer magazine (April 2013) states that there was another version of China Miner that should have been released. It was the very same game by Ian Gray, but also had the inclusion … Continue reading →
Some years ago I was talking on the Lemon 64 of a strange recollection of a rather different looking version of the C64 Wonderboy. I had the budget edition of the game, which I played to death – but also … Continue reading →
A very quick entry for now thanks to Robin Gravel for his research work. We learn of a C64 version of this Spectrum and Amstrad game thanks to an inlay which lists C64 loading instructions and also credits for the … Continue reading →
Mostly thanks to some excellent contributions from Kurt Woloch, here are some updates for a number of Atarisoft games that never were below. This includes some previously unseen C64 screens for Joust and half of one for Stargate… Crystal Castles … Continue reading →
1994 Denton Designs Platforms: PC, Sony PlayStation and Sega Saturn Retro Gamer issue 113 had once featured an excellent feature on the trilogy of Shadowfire by Martyn Carroll. Trilogy? Well, you’ll need to check out the article to find out … Continue reading →
Another title recovered by Jason Kelk which was being coded by Alan Jesse (of Quantum fame). This title was being developed by Alan shortly after completing Quantum, and was to be a similiar style of puzzle game. The idea is … Continue reading →
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