Last Ninja 2 – Konix edition recovery update

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An amazing update on the recent discovery of the Last Ninja 2 disks for the Konix Multi-system.  One disk has been read so far, and the results have been very positive – with the game being now emulated and running!

And here is the video of it up and running!

We guess that more work will also occur on getting the rest of the disks preserved and everything emulated in as close as to a final state as possible.  The video means hearing some previously unheard Dave Lowe tunes for the first time in over 20 years.

Exciting times!  More soon as we hear it!

9 Responses to Last Ninja 2 – Konix edition recovery update

  1. Ross Sillifant says:

    http://3do.cdinteractive.co.uk/viewtopic.php?f=14&t=3564

    I.D’s Dave Taylor talking (to myself) about issues with Jaguars DSP….

  2. Ross Sillifant says:

    @Martin Smith:That’s a great point about the DSP on the Konix, if you read interviews with various commercial Jaguar developers, like ATD for example, you’ll sometimes find them talking about how they’d hoped to have used the DSP to help with other aspects of game code (limited Texture-Mapping etc) but it was already maxed-out doing what it was doing already.

    I think the Konix, like the Atari Panther, was on-paper a far more powerful system than we’d have actually seen, running games in real-time, it had it’s strengths over the MD i’m sure, but also a lot weaker in key areas as well.

    Fact it was a British Console might just have created a bit of flag waving in the UK media to boot 🙂

  3. Martin Smith says:

    I’ve read up on the Konix a bit in recent years, and I can’t help thinking it was always The Emperor’s New Clothes. In a few specific situations it was powerful, as AMC ’89 suggests, but it semeed to have a narrow ‘sweet spot’ requiring particular game styles and particular hardware tricks, but overall lagged behind the Amiga and Megadrive. The DSP hardware was neat, but basically meant great graphics or great sound. The integrated peripherals might’ve been enough, as they were for the Wii despite it not matching the 360 or PS3, but the games we’ve seen seem pitched in the wrong place – chess and sailing, for example, on a machine better marketed to kids.

  4. Ross Sillifant says:

    For myself, a lot of the ‘dissapointment’ in terms of seeing actual, in-game performance from the Konix, lies firmly with the hype, back in the day.I was an avid follower of the Konix in likes of ACE, TGM, C+VG, Zero etc and we were told that even the earliest version of the chipset out gunned the Amiga etc and it was built up to be this powerhouse of a machine.

    So, seeing games like LN2 running in a small-ish window, Hammerfist with smaller sprites than the amiga, kinda deflates the impact.

    I don’t think with these 2 cases, these were ever going to be THE games to showcase the hardware, as an Ex-Atari Jaguar owner, i’m all too aware of publishers putting out 256 colour ports of mainstream games 🙂

    Fantastic to see what’s been recovered and a great insight into how the 1st generation Konix games would of appeared.

    It’s something similar to Atari’s Panther, which promised SNES beating games, yet would have needed a lot more Ram to tap into the potential, and was to recieve ports of existing ST/Amiga Games (Pitfighter, SOTB etc) which i never personally saw as being flagship titles as actual gameplay on both was’nt all that, so ‘better looking’ versions would’nt have done much for it.

    Anywho, please keep us updated, this is great news.

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