1992 Thalamus

Platform: Commodore Amiga

Geometry was a working title for a new puzzler game that was due for release from Thalamus back in late 1992 on the Commodore Amiga.


What was perhaps surprising was just how simple looking the game was for Thalamus to consider it for release. It didn’t look too different to something that you might find within a PD library. However, there must have been something with the game for David Birch to have taken a shine to it at the time.

The puzzler was being written by Domogoj Ileckovic, who was setting up 50 different geometric shapes that you would then have to rebuild within set time limits. According to a preview in Amiga Power magazine, the game was rather playable, though they too picked up that it didn’t look particularly exciting.

That may have been what eventually killed the game off, realising that it might be a hard sell. Either that, or it was the decline of Thalamus which put the game to bed.

It is hoped that we can find Domogoj to find out more about his game, and see if there might be a possibility of it being saved for posterity. If you know anything more about the game, please do get in touch with us.

With thanks to Grzegorz Antosiewicz for highlighting and Stephen Stuttard for the hi-res scan.


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