2000 Tuna Technologies
Platform: Nintendo Game Boy Color
Next up to be added to the Games That Weren’t archives is a car engine prototype by Tuna Technologies, which was created in 1999 and added to into 2000. This impressive racing engine was pitched around to various places in the hope that it would get picked up.
In the end, Electronic Arts would get the team to use it to produce Road Rash on the platform. And you can see why – the engine is quite cool, especially the early 2000 build which features a car that you can control with the road. The routine is extremely fast, and feels a little like the Lotus Turbo Challenge road routine on the Commodore Amiga.
As you would expect from a prototype engine being pitched around, there isn’t much to do apart from move a vehicle along a stretch of winding road. There’s no other vehicles to go against or race at this stage. This was simply to showcase what Tuna Technologies could do, and is a fascinating early look at what would become Road Rash.
Check out the three prototype builds for yourself. It would have been interesting to see a Lotus game done using the engine!