We’re not entirely sure if this actually got completed, but Accolade were still producing C64 games in 1990 (and even 1991), so its entirely feasible that Gunboat was being produced for the C64.
The game got fair reviews and even got a release on the ZX Spectrum and the Amstrad CPC. Interestingly, an advert for the game misses out the C64 in the list of platforms. Did the C64 hit any specific troubles compared to the others?
Another interesting point is that the Accolade version is missing in action, and only DroSoft released the game. Patrick Furlong suggests that he had an Accolade version on the Amstrad.
So what happened to the C64 version? Was it just considered too poor in comparison to the 16-bit versions to be released and possibly after poor Spectrum/Amstrad conversions?
Contributor Hank suggests that the Code Monkeys, who did the Spectrum version – also did C64 work too. However, Mark Kirkby confirmed that they did not do a C64 version, although it was considered. Was it therefore outsourced?
More information needed on this title. Can you help?
Contributions: Patrick Furlong, Hank, Mark Kirkby
Mark Kirkby talks about a potential C64 conversion:
“I did write the Spectrum, CPC and PC engine versions for Accolade by converting the original PC code but there was never a version done for the C64.
Chris Bankston who was our producer at Accolade at the time did suggest it would be possible to do a C64 version since we had done the PC engine. (The PC engine CPU instruction set is very close to the 6510 used in the C64). Unfortunately it would only have been possible in pure wireframe (non-filled polys) which they were not happy with. The PC engine CPU ran at 7.62Mhz, the C64 at 1MHz so you can see the problem…”