We kid thee not… The Alex Kidd rip off was in full production for the C64 by none other than Core Design, more specifically Rob Toone on programming duty, and Terry Lloyd on graphics. Ben Daglish was the man at … Continue reading →
An early preview from 1987 this time, and a fairly simple Sprint clone with hi-res graphics. This was at a time that Super Sprint was making its debut on the C64 from the arcades, and was looking a lot glossier … Continue reading →
Another V1 title, with an interesting story behind it too! It was always wondered by Andrew Fisher if originally Antony Crowther’s “Challenge of the Gobots” game was something else before. Well we now have confirmation thanks to Andrew that the … Continue reading →
Around the time of Chris Shrigley’s early success with Bounder, Gremlin Graphics were regularly employing the skills of what was later to be come Core Design. Chris was assigned to a game called Task 2, which was apparently named due … Continue reading →
A short entry for a potentially different version of The Flintstones by Grandslam in 1987. This was flagged up by GTW team member, Ross Sillifant from Popular Computing Weekly magazine. During the storyboard stages, it was suggested that the personality … Continue reading →
Thanks to Csaba Virag, we present yet another lost and unfinished game, this time with the very interesting title of The Spirit, which seems was due for release by Novo Soft in 1990. We don’t believe that the game is … Continue reading →
Another oddity in the C64 world, thanks mainly to Zzap’s up and coming preview column they used to run. Xybots was given Amiga review treatment with its average 3D tunnel shooting playability, and the C64 version was due shortly afterwards. … Continue reading →
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