A rather interesting story with another game which had an earlier version … but one which was infinately better it seems than what was eventually released. Airwolf 2 was released on the Hitpak collection as the final game was awful. … Continue reading →
A first version of Crackdown was indeed in production, with code being done by Mark Kelly before he later went on to working on Golden Axe. We are not sure quite what happened here, but we know that Bob Stephenson … Continue reading →
A curious and complex puzzler which involves unscrambling various famous structures of world famous works of art created by Dr Devious. In the game, you control JJ (JoJo) Maverick, the hero who must do the unscrambling. The game featured some … Continue reading →
A controversial entry originally, but which was eventually the result of a development which became too difficult for the original team to complete. Hugh Riley and Mark Cale shed light on the original Last Ninja and what happened…. Casting things … Continue reading →
This game was found out about thanks to Jason Kelk, who pointed me in the direction of the DELTA loader… In that, you will read about forthcoming games on the C64, which includes Starline (See elsewhere) and also Mantrax. I … Continue reading →
Zzap 64 were always a magazine to have a laugh at times, and they did it in style with one particular April edition of Zzap! 64 with this “amazing” looking game introduced one day back in 1986. Here are the … Continue reading →
The sequel to one of the biggest 16-bit vector games was started on the C64 way back in 1989, trying to improve on the original version. Way back in August 1988, the 16-bit versions were reviewed. In the interview with … Continue reading →
In 1987 Bob Stevenson and Doug Hare of Kinetic Designs were working on a mysterious project. According to rumours, there are a number of games that they never got finished. "Starline" was the working name for a horizontal shoot’em-up that … Continue reading →
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