Captain Courageous was an action game in the style of an Indiana Jones game, which was commissioned to Arcanum Developments to be completed. This team consisted of Mark Kelly, his brother, Robert McGowan, Barry Leitch and Alan Mac. It was … Continue reading →
Yet another aborted Double Dragon conversion for the C64, and this time this was for the Ocean Software development of the game from the early 1990s. Although it could just be a different variation of the current and limited cartridge … Continue reading →
We’re probably stretching things I know – but its been reported that there was a version of Gemini Wing in existance that had two players in total. Zzap 64 reported it a month before the game’s review and release, where … Continue reading →
Briefly mentioned in Commodore Format, this expansion pack never quite made it like their other released expansion pack. We are guessing that it got too late into the C64’s life, or not enough of the first expansion pack sold to … Continue reading →
Zzap 64 were always a magazine to have a laugh at times, and they did it in style with one particular April edition of Zzap! 64 with this “amazing” looking game introduced one day back in 1986. Here are the … Continue reading →
Yes, we are aware that Nightbreed was indeed released by Ocean back in 1990… but that was the arcade and an interactive movie game. Ocean had the licence to do three games, Arcade, Arcade Adventure (which never had a C64 … Continue reading →
The famous sideways scroller R-Type was in fact released on the C64 by Electric Dreams, but a different version to what was originally planned and was being worked on. Our first real knowledge of something being slightly odd was after … Continue reading →
Microprose were the kings of simulation, and Airbourne Ranger was another fine example of their brilliance back in the day. So you won’t be surprised to learn that a sequel was in development… Well, Ratpack was just that, and was … Continue reading →
Well, thanks to David Wightman – we learn of yet another C64GS title that never quite made it. Rolling Thunder was to be a title developed for either Ocean or US Gold (To be confirmed) by Imagitec. David remembers seeing … Continue reading →
This was one of the first games to be released by newly set up team, Arcanum developments. This team consisted of Mark Kelly, his brother, Robert McGowan, Barry Leitch and Alan Mac. The game was being done for Hewson, and … Continue reading →
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