The premier issue of the German C64 magazine GO64!, issue 03/97, featured an article about the at that time quite unknown game producing crew, PROTOVISION. Their first game, Stroke World, was announced there, as well as the famous SuperCPU shoot’em … Continue reading →
This game has been brought to our attention thanks to Wayne Womersley of Art Ravers, who regularly writes for Commodore Scene. And it is from that particular magazine where this game stems from… Moon Gods was being designed for Commodore … Continue reading →
Another cool looking Dungeons and Dragons preview goes into the archives, this time one from Kopido games which seemed to run out steam. In this preview, you can move around a little bit – but there is no real gameplay … Continue reading →
You may remember another entry called Beauty and The Beast, which was an unofficial licence of the Disney film, and rather oddly done within the Last Ninja engine. Well, not long after finishing with Beauty and The Beast, the same … Continue reading →
Yet another puzzler to add to the archives, this time something a little different where you must replicate the pattern on the right most box. It’s pretty simple stuff, with some snazzy presentation at the bottom – it isn’t anything … Continue reading →
Nether is a game that I can remember from the days of Commodore Scene, being touted as a Doom clone. Eventually when I saw a preview, there wasn’t much to see and I then completely forgot about it. The game’s … Continue reading →
An interesting start of what seems to be an interpretation of Duck Hunt on the C64. It’s not badly done, though the target is a little slow and lethargic. But it looks promising overall, and would have maybe made a … Continue reading →
On Table is a very simple looking Pacman clone from 1997 where you control a strange spaceship style sprite over a shaded background. It has some functional graphics, and a nice tune (which starts off sounding like Supremacy with its … Continue reading →
Unfortunately I couldn’t get this preview working properly, so until I can see and play it, I can’t say too much about it. It’s a puzzler, and thats about all I can say. The graphics are quite simplistic, from what … Continue reading →
PenPalz was a neat little game that was being developed back in Jan 1997 by John Pericos and Nathan Perry – intended for GO64. The idea is simple – draw on the screen as much as you can and try … Continue reading →
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