This game has been brought to our attention thanks to Wayne Womersley of Art Ravers, who regularly writes for Commodore Scene.
And it is from that particular magazine where this game stems from…
Moon Gods was being designed for Commodore Scene by Lee Hudson in 1997, and was a vertically scrolling shoot-em-up. It would have been free probably on their covermount, in the same way that Savage Platforms was planned. According to reports – the game was complete, there was just music and SFX to add. David Green was to be writing the music and SFX
We got in touch with Lee Hudson and he had the following to say:
"The project all started sometime in the mid 90’s when Mike “The Kernal” Berry told me he’d been contacted by a C64 retro magazine, I think it was Commodore Scene and Commodore Scene had asked if we’d be interested in doing something new to put on their cover disk.
Mike started work on Savage Platforms and I started work on Moon Gods. It’s all a bit of a blur now as to why I never completed the game. I guess I had other things going on at the time that distracted me from completing the game. The work disc is probably lost forever as I’ve moved a couple of times since the 90’s and I can’t remember if I took my C64 discs with me or not. I know I don’t have then now.
Moon Gods was a vertical shoot ’em up. Think of Moon Cresta and that was the kind of style I was going for. It had about 10 levels if memory serves me right. The game itself was finished it just needed a title screen and music adding. "
More research will need to be carried out through old issues of Commodore Scene to see if there are any other details which were mentioned about the game. But this one could well be lost i’m afraid!
Yet another game to be hunted down…
Contributions: Wayne Womersley, Lee Hudson