A bizzarely named game which was reviewed very quickly by Peter Staaks back in 1997 in one of the main fanzines at the time. It was a pacman clone which had a preview released apparently and which Peter gave some … Continue reading →
Giana Strikes Back was to be a game that had a brief mention in various fanzines as being developed by Peter Staaks (Graphics) and Frits Koudijs (Code). A few months later it was decided that the game was never gonna … Continue reading →
Many moons ago as the C64 was resurging through fanzines, Godflesh was announced to the world as a new beat-em-up in production by First Blood Entertainment in 1996. Previously doing a few other games, this sounded particularly exciting. Sadly nothing … Continue reading →
A mixture of Puzznic and Boulderdash in our next puzzle game within the depths of GTW. The plot is a little thin on this nice looking puzzler, with no instructions to explain exactly what to do. This looks a fairly … Continue reading →
Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found … Continue reading →
This is a multi-directional platformer in the style of Sonic and James Pond 2. Its very fast, and the action is quick. The released previews featured some lovely graphics and animations, but on a very small screen area. The majority … Continue reading →
A wonderful sounding project was announced to the C64 world when Legend Of Kyril was being planned for release by Crystal Software. A potentially stunning RPG game in the style of Johnny Reb and other RPG’s was on its way … Continue reading →
XLCUS has done a lot for the Commodore 64 scene in its hour of need… As the C64 was dying… Paul Kubiszyn was busy producing as many quality titles as possible. Even though sadly it was not quite enough to … Continue reading →
This is a strange little game, which is a minature version of the game ‘Assassins’. A bomberman clone. The characters are the size of character blocks, and are created out of them too. There doesn’t seem to be any sense … Continue reading →
A very poor racing game, with one car that goes round monotonously around a single rounded track doing a number of laps. This is far inferior to the much more superior ‘Micro Machines’ by Codemasters. You could put it down … Continue reading →
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