Shao Lin’s Road V1

The Edge

Status: Preview, Findability: 1/5

Updates made

03/03/16 – Old review scans added thanks to Ross Sillifant.

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A very quick entry – but on some disks converted from Darren Melbourne by, some graphical assets for an aborted Shao Lin’s Road conversion was found. Β The graphics were done by Ned Langman as one of his first ever C64 projects.

Very early stages, with a main sprite and basic animations – and a level map mockup.

There was controversy over a low review in Commodore User, and Edge suggesting a pre-release version was reviewed, but we are guessing it was just the company having sour grapes. Β We’ve added the scans anyway thanks to Ross Sillifant.

Check them out, but looks like we could have the beginnings of something a little different to the final version. Β We hope to learn more about it soon!

Do you know anything about this conversion?

Contributions:, Darren Melbourne, Ross Sillifant

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  • 4 Responses to Shao Lin’s Road V1

    1. Ross Sillifant says:

      Indeed, there was a 3rd letter, this time from a reader, explaining to The Edge just how far off the mark their comments were and basically to stop making excuses for such a poor game on the C64 πŸ™‚

    2. Ross Sillifant says:

      Just forwarded you over the C.U review and then the letter The Edge sent, claiming C.U had somehow gotten hold of a different, pre-production version and wanted to know just how it found its way to the C.U offices πŸ™‚

      • fgasking says:

        Thanks Ross, I think in this case it was sour grapes by Edge, but i’ve added them anyway as an interest point πŸ™‚

    3. It’s great to be able to see games like this at such early stages.

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