Johan Forslöf

Status: Preview, Findability: 5/5

1 Star2 Stars3 Stars4 Stars5 Stars (11 votes, average: 4.73 out of 5)

Our next GTW title can only be described as stunning. Though it is with sadness that we are placing it into the archives on the request of the author Johan Forslöf.

We have spoken to Johan over the past few years about the title, and each time we’ve encouraged him to continue and try to pick up the drive to finish the extemely promising title. We have resisted adding the title to the archive given that there was still a chance it could be finished. The game was started around 7-8 years ago and has been come back to on numerous occasions.

This year was different, and Johan has told us to just go ahead and put the final preview into the archives. The game shows a very ‘Braid’ looking main character, who with his hi-res overlay, looks amazing and animates very well. The backgrounds I thought were done with extended background mode, but they are actually standard multi-colour hi-res (though Johan planned to do ECM at a later stage).  They are wonderfully atmospheric, with a few enemies that you can shoot.

There is not a huge amount to do just yet, apart from explore the multi-directional scrolling areas of the castle environment at this stage, but it is a great indication of what a fantastic game this really could be. The problem is that Johan has kept losing motivation with the game, and has never been fully sure what the full direction of the game should be.

The good news is that Johan is still open for the game to be continued, but needs someone to help give motivation and ideas to further progress the game. So rather than a graveyard entry, we want this potentially to be an advert for something that could be more. Possibly code and artistic assistance to take the game forward. If anyone is interested, please contact me and I can forward your details to Johan.

It would be a shame to see this one die.   Can it be saved?

Contributions: Johan Forslöf, iAN CooG

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  • Preview_Spooky
  • 18 Responses to Spooky

    1. Ironfist says:

      wow, amazing gfx, just shows what can be done in hires mode.

    2. Shane says:

      Perhaps upload the code to GitHub?
      Then people can contribute or fork it and it might grow from there.

      If nothing else it will provide guidance to new C64 coders looking to develop games for our vintage machines.

    3. Knutfried Feinbein-Schlonz says:

      Somebody really should make a SD2IEC and IDE64 compatible version of this preview. Sadly it can not be loaded on such hardware. This is especially annoying, because this game is so good, even in the preview-version here.

    4. Marvin Droogsma says:

      If the author is reading this, please contact me. Willing to help out.

    5. What!? This game runs on a simple C64?! Animations are cool! Gfx like “Mayhem in Monstarland”, and the game remembers me to “Yo! Joe!” (Amiga). Good combination 😉 Let’s save it!
      What is the point? Collecting all the Coins and finding the exit?
      Levels? Castle, Wood, Fields (with straw bales), Ice, Desert, Pyramid, Mine, Cavern…

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