The game was being built for Palace Software by John Menzie and John Cassells and was a horizontal scrolling SEU with bitmapped backgrounds and a sprite plex.
The game used a linecruncher to scroll the screen, the first of it’s kind before Hannes Sommer was doing it!
Jason Kelk has put his hand up to actually having the soundtrack on his disks, composed by Sean Connolly when he was still in Pulse Productions and has sampled drums. He has now dug this out, and GTW has added these never heard before tunes as part of the download. They will be in HVSC shortly too!
Luckily, a rather large preview of the game has been sneaked out and cracked by Babygang, featuring pretty much all of 5 levels, apart from the final two which only really have the background graphics.
The game is amazing, and even though it was created pre-90’s, you can see just how much this game could have mean’t to Palace. A shame, the game features some wonderful backdrops and creatures to blast, with a impressive set of weaponry.
John Menzies or John Cassells, may have just released everything that was ever made after that, because it seems strange to give away such a large preview otherwise.
John Cassells recently got in touch with GTW and told us that the game was cancelled as they could not guarantee that the scroll routine would work on every C64 machine. A big disapointment, and a shame they didn’t take the risk… Download and check out one awesome looking GTW…
Fantastic game, we need to find out more on it!…
Contributions: Jason Kelk, The Collector
Available downloads for this entry
John Cassells speaks about work on Touchlight...
"Cor.. just checked your site again and it would appear Touchlight is out there anyway! I'll write a more structured potted history of the game (from my point of view) which you can use on the website as soon as I get some time to sit down but in the meantime...
Touchlight was to be published by Palace Software, not Cascade. Jonathan (which he very much preferred to his nickmane of Sparky) Menzies and I erm, parted company with Cascade when we were still developing the FLD routines. They objected to us discussing leaving and setting up our
own devco, and alledgedly using work machines after hours to tinker around on. Still unsure as to how they found out...
The game was never finished because we couldn't guarantee the FLD scrollerwould work on any machine. Pretty much all we ever did seems to have already been leaked. No idea where it came from though (although damn handy as the only time I've seen it recently is when I stumbled across an old VHS tape we made for selling the game)"