UPL Company Limited was a Japanese game developer best known for titles like Kōtetsu Yōsai Strahl, Vandyke, and Black Heart. These games later received modern re-releases, introducing them to a new generation of players – myself included, as I might never have discovered Vandyke without these ports. Continue reading →
2025 is going past in a flash as we enter into August, and GTW64 is continuing to evolve and grow too. This month we have added 6 new entries, including the great looking Indy 3 adventure game homebrew that sadly was cancelled, an early development of Skateball and lots more. Continue reading →
Thanks to LiqMatrix for his preservation work, we have uploaded a 1996 PC Shareware compilation onto Archive.org called Best of MVP Software. Most games likely archived, but could be a few not out there. CD itself wasn’t preserved. Continue reading →
More Game Boy prototypes added to the Games That Weren’t archives, with a set of Tip Off ones for the Nintendo Game Boy. However, there are also an interesting set of early Game Boy Color versions that we have also included. More on that a bit later. Continue reading →
Following on from the discovery of an early PC demo of X’Treme Roller, we now have a set of five prototypes for the Sony PlayStation (PS1) showing very early test builds of the game before it became X’Treme Roller and the game was likely being pitched around to publishers by Neko. Continue reading →
Recently had the pleasure of chatting with the lovely Wayne Goodchild at eneba.com about retro games, preservation, and current developments (beyond just Games That Weren’t). Continue reading →
Many of us played the Indiana Jones 3 platformer game on the Commodore 64, but missed out on the SCUMM engine graphic adventure game that 16-bit users got to enjoy. In 2012, that was set to change thanks to a … Continue reading →
Today we’re adding three very early Kick Off 3: European Challenge prototype builds for the SEGA Mega Drive, which are not playable and just showcase part of the main game graphics and unused menus and graphics that never made the final cut. Continue reading →
Fulltime Soccer is an interesting budget football title that was eventually released by Datel Electronics for the Color Gameboy. It got a very limited release and can be hard to find. But these prototypes recently recovered, reveal that the game was seemingly built over the top of Super Kick Off. Continue reading →
Next up to be added to the Games That Weren’t archives is a car engine prototype by Tuna Technologies, which was created in 1999 and added to into 2000. This impressive racing engine was pitched around to various places in the hope that it would get picked up. Continue reading →
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