CatGun: Victory Mission G was a manga-style shoot-em’-up game developed around 1995-1996 by the game developer duo PixelHazard (consisting of programmer Arjen Wagenaar and artist Luc S. Verhulst, who both formerly worked for the game company The Vision Factory/SPC Vision specializing in games for the Philips CD-i). The music was composed by the musician duo E * Que/Logic Audio Music Production as they were known at the time (Hans Ouwejan and Felix Faassen). Continue reading →
Some news about some fascinating work around a very early and largely lost Japanese home computer game called Dojin from 1980. Sitting between Manbiki Shounen (1979) and Nostromo (1981), Dojin is something of a missing link between early stealth and horror game design. Although the game was completed and shown at a festival at the time, it was never widely released and no original code is known to have survived. Continue reading →
Our next set of prototypes into the Games That Weren’t archive are a special set of IK+ prototypes for the Atari ST (and a possible one for the Amiga too), and graphical assets showing early differences and features not in the final game.
There are two prototype builds for the Atari ST, both of which contain what seems to be a blood dripping effect at the start which didn’t make the final cut from what we can see. One build seems to be quite a bit earlier, and features no music and hasn’t had fine tuning for the gameplay. You start with a red belt, even though you are on white belt – and the bonus games play after 1 fight. Continue reading →
A short entry now for a game that may or may not have existed. Trap Mission was part of a demo created by a young Swedish programmer called James A. Hjelming who was trying to get the attention of Kele … Continue reading →
Ragnov is one of those early Amiga curiosities that gives a fascinating glimpse into the early days of a development team that would go on to produce other well known titles. Created by Softeyes, a Dutch team formed around 1987, Ragnov was their very first game project and an ambitious one at that.
At the time, Softeyes was made up of Reinier “Rhino” van Vliet and Pieter “TUG” Opdam on coding duties, Ramon Braumuller handling music, and Metin Seven contributing graphics and design. All members had roots in the demo scene, having moved over from the Commodore 64 to the Amiga. Continue reading →
Today we are adding scans of the long lost Super Barbarian / Barbarian 3 design document by Palace Software from around 1991, detailing levels and gameplay plans. Huge thanks to Dave Arcadian for sharing. Continue reading →
Another busy month for the Commodore 64 archive, with a large number of updates (21 to be precise!) and a few bits of preservation which we also posted about separately. Should have some new entries for you soon, including more discoveries! Continue reading →
A nice surprise to the week with the recovery of an alpha build of the long lost Amiga CD32 edition of MegaRace – the FMV racer which Amiga CD32 users were disappointed to miss out on. The recovery is thanks to Dave Arcadian, who picked up the build many years ago.
After a bit of work, and thanks to help from @notrevenant.bsky.social and Steve Snake, you can now check out the build in the likes of WinUAE. There unfortunately doesn’t seem to be a playable part within, though its possible this is locked away somewhere. There is a demo of the gameplay, showing how it would have played on the CD32, and it looks good. Continue reading →
Following on from the preservation and recovery of ‘Allo ‘Allo on the PC, we now have another title which according to some websites was never released. Classic & Baby Arcadia is a collection of classic arcade titles that have been remixed with updated graphics and features.
The compilation was released for sure on the Commodore Amiga and has been preserved for some time. The PC edition of game (regardless of its status) has been missing, until today… Continue reading →
Hosenose & Booger was a rather bizarre graphic adventure game that was in development during 1994 by ASG Technologies, with planned releases on both the SEGA Mega Drive and Atari Jaguar. The game was advertised in a number of magazines at the time, including EGM and GameFan, often alongside ASG Technologies’ unreleased Video Jukebox peripheral. Despite mentions of further details to come, very little additional information ever surfaced in subsequent issues. Continue reading →
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