As part of our Christmas updates, we present a set of preservations of various titles for the Commodore VIC-20 and ZX Spectrum. Many of the VIC-20 titles have already been preserved, but there are quite a few bits and pieces … Continue reading →
Our next Christmas 2024 update for the archive (and covering the late Archer Maclean’s work) takes a look at the early beginnings of Jimmy White’s Whirlwind Snooker, before Jimmy had any ties at all to the game. This includes an … Continue reading →
Our final update of 2024 for the Commodore 64 archive. This year has gone in a flash as always, as we pass our 25th year of Games That Weren’t. We hope to finish with a bit of a bang, and … Continue reading →
Keith Purkiss was a regular games creator on the Commodore 64 back in the mid-late 80’s and early 1990s, and also created a few games under the pseudonym of Pakman for titles like Dragon Spirit and Little Puff. During his … Continue reading →
NOTE: This game is (c) Hanna Barbera, and is distributed freely without any profit as part of a digital preservation project. With thanks to David A Palmer productions. Yet another surprise addition to the archives, and one we had no … Continue reading →
A surprise entry into the archives which is thanks to its creator Keith Purkiss. This was a game that was being developed for Alternative Software in 1989 and was created whilst in between projects for Probe Software. According to Keith, … Continue reading →
As part of our Christmas 2024 GTW64 update – our next post isn’t quite unreleased games material, but are a set of yet unpreserved Polish games that were released in 1994 and have been preserved thanks to Marcin ‘Tenchi’ Świętoniewski. … Continue reading →
Thanks to Csaba Virag, yet another obscure piece of Commodore 64 software has now been saved with the recovery of Bundesliga 2 . This is a Football management software written by Werner Krahe in 1986. Werner is credited in a … Continue reading →
For the past year, we have been preserving Archer Maclean’s legacy, saving his source code and various design notes. You can see some of our examples here of recent work as we start to take a look at prototypes and … Continue reading →
2003 Rage Bristol / Dangerous Games Ltd. Platforms: Microsoft Xbox and Sony PlayStation 2 Also known as: Andy McNab – Team SAS As you’ll be aware, the games industry is a turbulent one, where projects (and even companies) can often … Continue reading →
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