Danger – High Surf
A short entry for a title called Danger – High Surf, which was mentioned in Electronic Games in December 1984 and was to be released on the Apple 2, Atari 8-bit, Commodore 64 and IBM PC platforms. The game was … Continue reading
Preserving Cancelled, Unreleased and Lost Video Game History Since 1999
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A short entry for a title called Danger – High Surf, which was mentioned in Electronic Games in December 1984 and was to be released on the Apple 2, Atari 8-bit, Commodore 64 and IBM PC platforms. The game was … Continue reading
A short entry for a title called Danger – High Surf, which was mentioned in Electronic Games in December 1984 and was to be released on the Apple 2, Atari 8-bit, Commodore 64 and IBM PC platforms. The game was in 3D, with waves, mermaids, sharks and also land-lubbers. Continue reading

We’ll be taking a short break next week for a much needed recharge, but we’ll have more recoveries, updates and preservation work to share very soon.
In the meantime, if you’d like to help support our searches and preservation efforts, please consider sharing the archive or any posts/pages that interest you using the sharing tools across the site. Every little bit genuinely helps us reach more people who may have material, memories or leads to help preserve gaming history. Continue reading

Following on from recent recoveries of Maximum Overdrive and Solar Wind, we’re adding a very early entry for a title called Tarot, which sadly didn’t get particularly far in development. What is present though is a sort of Tir Na Nog / Shadow of the Beast inspired looking game with large main characters and some very atmospheric backdrops.
The recovery comes thanks to programmer Lance Abson, who recently revisited the project after rediscovering a collection of original floppy disks from the late 1980s. After getting in touch with Games That Weren’t, the disks were carefully restored, imaged and preserved, with Lance very kindly allowing the recovered materials to now be added to the archives. Lance revealed in a recent video on his Lost Pixel Vault channel that development on Tarot began back in 1989 when he was just 14 years old, teaming up with game designer Jim (surname currently unknown) to create what was intended to be a large fantasy adventure for the Amiga 500. Continue reading

Streetbeat was a breakdance themed title inspired by old arcade titles such as “Breakdance”, as well as TV and computer games of the early 80s. In particular, the influence of Commodore 64 titles and the style of Activision is very clear in both presentation and feel. Continue reading
A short entry for a shoot-em-up game called The Sanctuary, which was being advertised in Zzap 64 issue 49 by Radical Software (A Swedish-based company). Described by the advert as “Well playing, graphically and sonically superb shoot-em-up for the Commodore … Continue reading

Yet another lost Commodore 16/Plus 4 title from Mastertronic, and this time in the shape of Los Angeles S.W.A.T – which sort of splits opinion with the Commodore 64 edition that was released. Some like it, though others loave it – especially the music! Continue reading

A popular puzzle game on the Commodore 64, Bombuzal was also being arranged for conversion to the ZX Spectrum and Amstrad CPC platforms, with work being arranged through Andromeda Software back in early 1988.
A contract was arranged with a developer called Matthew Kydd, who was friends with Nigel Critten – who is known today for creating some wonderful ZX Spectrum games such as BabyMan Vs Terminatots and many more. Nigel would help Matthew by doing all the graphics, and mentions that there was discussion of an Amstrad CPC edition as well. Continue reading

A lost Palace Software title from 1986 is not something you hear about every day. Stuntman appears to have been an ambitious project for its time, likely targeting emerging 16-bit platforms, but ultimately never seeing the light of day.
Gaming historian Kate Willært has done a fantastic job researching and documenting the story behind the game, pulling together a detailed and insightful look at what might have been. Continue reading

A small entry thanks to Bertrand / AtariMania, where Cedar Island Software very briefly advertised two games on tape for the Atari and VIC-20:
Confrontation at Vega Three
Triple Play Continue reading
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