Way back in Commodore User issue 25 (October 1985) is how far we’re travelling for our latest preservation work – a board game tie-in that blurred the lines between digital and physical play: Bryan Robson’s Super League, published by Paul Lamond Games. And that is the key thing, at first on our C64 entry we wasn’t sure if it was published or not, but turns out it was. Continue reading →
Our next entry is a bit of a strange mystery overall, flagged up by Martin/Stadium64. Although Skateball appears widely available online, no known original physical copy with this version on tape or disk has ever been found. Continue reading →
A recently acquired copy of Competition Karate by Martin/Stadium64 includes a reference chart inside the card folder mentioning a sequel in development. However, this sequel was never released. Continue reading →
In 1986, the Swedish computer magazine Datormagazin launched a programming contest in their second issue, running from August 21 to December 31. The contest accepted entries in two categories: Games and Utilities, allowing any programming language or tools, including Game Maker and The Quill. Continue reading →
Our next entry was due for release on the Game Boy Color around 1999-2000, and has a working title of F19 Stealth Air, but that is about all we know at present about this game. We’re not sure if it was a homebrew development or intended as a commercial release. Continue reading →
Next up into the ever-growing prototype archive at Games That Weren’t are a set of prototype builds for Mia Hamm Soccer for the Nintendo 64, dated 1st August and 1st September 2000. The game was a hastily reskinned version of Michael Owen’s WLS 2000 game, done in 12 weeks by DC Studios. Continue reading →
Our next entry is a very early start of an isometric engine for the Game Boy Color, and for a BMX game that was being created by Charles Doty. The idea was to develop into a sort of R.C. Pro-Am clone with BMX bikes and jumps. Continue reading →
A short entry now for an unknown and early game engine that was created during the very early days of DC Studios. It has a working title of “Some Metal Head”, which was set in the game’s header and seems to be the start of a sort of Metal Slug/Turrican style game. Continue reading →
More GameBoy Color Prototypes for you, with two for Road Rash which was released in 2000 by Electronic Arts. These two builds are from the 7th and 10th August, around 2 months or so before the final release. Continue reading →
After more than 40 years lost to time, Stairway to the Stars (the third game in Mike Taylor’s Magic Mirror Commodore VIC-20 adventure series) has finally been saved! And it’s been a long journey… Continue reading →
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