Bloo’s Magic Trip was a neat “Jack Attack” clone developed by Gareth Taft back in 1991, with his “Magic Trip” probably due to the magic mushrooms he has to consume no doubt! Gareth completed the game and then set about … Continue reading →
An exclusive title to GTW and for the Christmas update of 2006. Thanks to Dave Spicer, our next title was originally known only as “Block game” due to not being given a proper name during its development, but we later … Continue reading →
A recently found full game which was uncovered on the scene, and was developed in the early 90’s for a game’s company, but for strange reasons, it never quite made it out before now. It got given to Go64 magazine … Continue reading →
Beavers was another promising title which Grandslam were entrusted to publish on various systems. You had to control “Jethro the beaver” through 4 valleys, each with 4 levels. From the previews in the magazines, the game looked a very nice … Continue reading →
A nice old preview, which very much reminds me of the classic "Shadow Of The Beast". Featuring some nice graphics, with parallax scrolling features, the game has the standard building blocks of a good game. The only problem seems to … Continue reading →
A game created by the author of Ultimate’s “Imhotep” in a very short career on the C64. The developer also worked on another title which was to be a conversion of a classic Atari game, Batty Builders which he earlier … Continue reading →
Part of a series of Power House titles which never quite saw the light of day. Battle Ball was deemed another shoot ’em up in which the Battle Ball of the title must destroy a world defence computer gone haywire. … Continue reading →
Barbarian 3 first started off as a basic sequel to Barbarian 2, following a similar structure. This was the period when both Steve Brown and Richard Leinfellner were involved in the development. Basically whilst the sequel was in development, Steve … Continue reading →
Bank Panic was a planned arcade conversion being done for Elite Software by Richard Gibbs, who previously wrote Knockout for Alligata software a year earlier. Elite were keen to do arcade conversions, so Richard pitched this idea and started work … Continue reading →
Back in the ’90s the italian version of Zzap! started offering some visibility to wannabe videogame programmers who wanted to proudly show their work. At that time, Luca Balducci was developing a clone of ‘Street Fighter II’: it consisted of … Continue reading →
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