1986/87 Durell Platforms: ZX Spectrum and Commodore 64 Trojan was a Capcom arcade title which was due for conversion across to the likes of the ZX Spectrum and Commodore 64 in 1987. Tasked with the conversion for Elite Software was … Continue reading →
Amiga Games That Werent dips into the deep pool of unreleased Wolfenstein 3D and Doom clone engines on the Amiga: Alastair M. Robinsons AMRWolf is an early texture-mapped and ray casting engine created using the Amigas Copper Chunky mode and … Continue reading →
When doing a bit of research for the C64 mirror of GTW, we got in touch with Craig Kelsall regarding any of his unfinished C64 work and got asking a few questions. In the end it seemed sensible to turn … Continue reading →
Submit some news to us via this contact form, or contact us if you have a question! Please note that the site is ran during limited free time outside of work, so we will try and get back to you … Continue reading →
Games That Weren’t is currently made up of a team of 10 members, all of whom contribute when they can during their free time. Here is a brief introduction about each member, and the roles they have within the project. … Continue reading →
Games That Weren’t (GTW) is a large archive dedicated to documenting and finding lost/unreleased games across many different platforms. Running online since 1999 (longer if you count offline) and recently celebrating our 25th Anniversary in 2024. We are a non-profit … Continue reading →
A short entry for now to highlight that Ocean Software had once signed a deal with Electronic Arts to convert a bunch of their SEGA Mega Drive titles to the Amiga. One of those titles would be a conversion of NHL Hockey. Continue reading →
Originally debuting in arcades in 1988 under the title of Meikyuu Jima, Irem’s quirky puzzle-action game centred on freezing enemies into blocks of ice and kicking them across the stage to build paths or knock out foes. Its mix of strategy and arcade action made it stand out, and in 1990 it was ported to the Famicom, where western audiences came to know it as Kickle Cubicle on the NES. Continue reading →
Litil Divil was a Gremlin title that had seen massive delays, but was worth the wait for the most part – scoring well across the board on the likes of PC DOS, CD-i and Amiga CD32 platforms. There were interestingly a number of conversions that would never see the light of day, including a version for the Super Nintendo CD (which was the original target platform). When things fell through, work was moved to PC and other platforms. Continue reading →
In 1990, it was announced that Virgin Games had obtained the licence to produce a game based on the popular 2000AD comic character Judge Dredd on all the major home formats and adverts showed screenshots from all six formats. Continue reading →
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Games That Weren't® is the registered trademark of Frank Gasking.