Text adventure from Kayde who went into administration at the 26th August 1983. Did Spectrum releases, tried to do C64 and Vic 20 ones, which never seemed to surface. The game in the advert (Two adverts were submitted by Peter … Continue reading →
Terminus has some nice graphics, but the actual gameplay is very simplistic and doesn’t offer hardly any playability at this stage. You simply have to shoot the incoming enemies, which follow a very monotonous waveform – so much so that … Continue reading →
This game was the satire of British political life in the guise of a parody of The Hobbit. It is rumoured that this game was unreleased because of poor sales of the game Denis Through the Drinking Glass by the … Continue reading →
A neat little Uridium style shooter, which was being worked on… but never quite finished…. though what you can see is the 99% complete version, but minus any sound or music. This was a first ever coded game by Rasmus, … Continue reading →
T-Wrecks was what eventually became The Muncher. Essentially a very large scrolling Rampage clone with a huge main dinosaur sprite with Godzilla references. It was a great little game and a lot of fun. However, the game started out as … Continue reading →
A surprising entry into the GTW archives. This was never really announced on the C64, until Chris West revealed that he was producing the C64 conversion for Domark of the famous Amiga title by Dan Gorlin In the game you … Continue reading →
Twister is probably one of the more historic GTW titles that we have come across, not for its gameplay, but for the troubles it caused around the time of its publicity… Firstly the working title for the game was “Mother … Continue reading →
It was always thought that Alter Developments would be doing the C64 conversion of Troddlers, if anyone. It was announced they were trying to do Troddlers in an issue of Commodore Force. These were the same team who brought you … Continue reading →
Touchstone was a rather ambitious RPG/graphic adventure game which was being developed for Origin by Sensible Software, back in the days when Martin Galway was part of Sensible Software. Zzap 64, issue 61, ran an article on Sensible Software and … Continue reading →
The game was being built for Palace Software by John Menzies and John Cassells and was a horizontal scrolling SEU with bitmapped backgrounds and a sprite plex. The game used VSP to scroll the screen, which was a risky technique … Continue reading →
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