Ram Jam Corporation, famous for their adventure games and Dandy, teamed up with Mosaic to create their next game Twice Shy, an adventure game based on the Dick Francis novel about a computer program which predicts race results. The Commodore … Continue reading →
This was thought to be a lost game, but we have been informed that a release was made. http://s64.emuunlim.com/gameinfos/turfform/turfform.htm This entry as a result will be removed in the future. Case closed!
Nah, its nothing to do with Cheeze biscuits or Consevative Party conferences in Brighton, but is a rather early version of a Mayhem clone. When I say "Clone", it seems to be just that, with most the graphics seem to … Continue reading →
A quick entry for a game which was reviewed in Commodore Cracker issue 4. This was a card game that was being sold from a homebrew developer for a very cheap price. It was described as a well made game … Continue reading →
A game being produced by R Pedersen, who developed a number of games which never made the light of day. The games were all made in MSDOS first, then ported easily over to the C64 and Apple machines. This game … Continue reading →
Lemmings had just been finished, and then the average Amiga game popped up in the scene news about its conversion being worked on. It was basically lemmings which climbed EVERYWHERE. This was first mentioned in Commodore Force, towards the end … Continue reading →
Yet another game which was due for release by Kele Line back in 1987. And this seems to be yet another title which was caught up in the bankruptcy of the company back in late 1987. The only mention of … Continue reading →
When you thought you had seen a load of new Apex bits and pieces, something else turns up! This is a very early preview of a Sidearms style game, which isn’t really playable apart from moving the main ship on … Continue reading →
Toxic is a neat little programmer from the late 90’s which was a Polish game by Kmeg/Albion. It’s very much in the style of Bobix, and originally a preview existed only which showed fairly early stages with little playability – … Continue reading →
‘Tower Toppler’ was basically the American version of Nebulus…. and none other than John Romero of Doom fame was beind it apparently. Nebulus basically involved you controlling a frog which had to be guided up a tower, all the way … Continue reading →
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