Resident Evil

How can you possibly squeeze a 32-bit PlayStation CD ROM game into a small Game Boy Color Cartridge? Well, HotGen would attempt to do just that with a conversion of Resident Evil in mid-1999 and to make it as close as possible with similar 3D perspectives using scaled sprites.
There were delays and a lot of struggles to cram everything in. There were of course a number of restrictions and tweaks made along the way, but HotGen had a pretty decent stab at it and had a title which was certainly pushing the 8-bit hardware. Continue reading

