1998 Insanity

Platform: Amiga 1200

A very impressive first person development for the Amiga 1200 from 1998, which was heavily inspired by titles such as Quake.

The game was being developed by Czech developers Insanity, and wasn’t to be your usual FPS, but had an extra element where you had to gain experience to be better in combat. You had to earn and save money to buy weapons and build yourself up.


Within the game, you would have to complete a set of different missions as you progressed through the levels.

Details of the mission would not come to light, but magazines talked of the engine having features such as rain and water effects, dynamic lighting, fogging, textures and 3D sound. There would even be moving cars and tube trains!

As a result, you would need an PPC based Amiga with a graphics card, AHI sound card and around 32MB of RAM according to Amiga Format.

The game sadly would never appear, and only a technical demo would surface. Insanity wouldn’t last much longer either, and it seems that everything just died out, at least with Insanity and the development. Thanks to contributor John Barker, those behind the prototype would move onto other developments, and have just released a PC/XBOX game based on the same engine (though much more polished).

We hope to speak to developer Filip Doksansky very soon to learn more about the development and find out if it ever progressed any further than the technical demos produced, which you can download below.

If you know anything more, please do get in touch.

With thanks to Grzegorz Antosiewicz for the suggestion to cover + screenshots and scans, John Barker for the update on the devs and https://aminet.net/ for the demos.



2 Responses to Enforce

  1. Everthing didnt just die out exactly

    the company may have, but the people behind it didnt, and have just released a PC/XBOX game based on the very same engine just obviously much MUCH more polished.

    They have some very popular titles under thier belt, and have a hybrid game doing very well which is 50/50 enfusion (enforce) engine

    • Thanks for the correction John – i’ll get the page updated now with those details. Great to hear that they moved onto some great things from that prototype.

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