A very promising looking puzzler game, which is sort of a mixture of Sokoban and Pipemania with electrical wiring. It is playable, with some cool title presentation – though the options and screen designer areas are disabled at present. This … Continue reading →
A mixture of Puzznic and Boulderdash in our next puzzle game within the depths of GTW. The plot is a little thin on this nice looking puzzler, with no instructions to explain exactly what to do. This looks a fairly … Continue reading →
Terminus has some nice graphics, but the actual gameplay is very simplistic and doesn’t offer hardly any playability at this stage. You simply have to shoot the incoming enemies, which follow a very monotonous waveform – so much so that … Continue reading →
As we draw to the end of the games, i’m left with yet another puzzler. The aim is to turn all the white squares (ON) to yellow squares (OFF). If you click on a selected square (regardless of if it … Continue reading →
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