Think Manic Miner/Jet Set Willy, and add some Roller Coasters and some bits of theme park, and you have what is essentially Roller Coaster by Elite. A brilliant little game which got rave reviews on the Spectrum and Amstrad, but … Continue reading →
Rommel: Battles for Tobruk by Games Designers’ Workshop (GDW) was planned to be a war strategy game, based around four battles fought between the WWII German commander Rommel and the British in North Africa. Our evidence for the Commodore 64 … Continue reading →
A sort of “Lords of Midnight” type affair which got a release by Firebird on its “Hot Range” back in 1985, and in particular on the ZX Spectrum. A young Chris Yates and Jon Hare were just getting started in … Continue reading →
Salvage was a text/graphics adventure based on a redundant convict space shuttle where you must recover the valuable Sequerra Crystal, work out the teleport code and save your life by teleporting off the craft. There are many problems to overcome … Continue reading →
A short entry for a title which was mentioned back in 2006 by Peter Sandén, but something I had completely forgot to add to the archive! This was a Swedish graphic games adventure which was made just after the second … Continue reading →
Scooter was one of a few titles advertised by Electric Dreams back in issue 8 of Zzap 64 games. Nuclear Nick was to be part of a double pack with a game called Scooter. It never quite surfaced, but after … Continue reading →
It was back in 1985, way before the days of Doom or Wolfenstein, when a young Antony Crowther began working on a 3D game which you ran around a 3D maze blasting various bad guys. Some progress was made, but … Continue reading →
Ski Star 2000 was a 3D graphic ski simulation that was released on the ZX Spectrum and was written by Pete Cooke. An entry exists on the World of Spectrum. The game was fairly well recieved, but is not considered … Continue reading →
A very very quick placeholder entry of sorts for a game briefly mentioned in an article with John Darnell by Martyn Carroll in Retro Gamer magazine. In the article, John mentioned working on a game called “Sleepwalker” for Software Projects … Continue reading →
Smurfs is a game which was the creation of a then 15yr old Carl Muller, and was pitched to various companies, such as US Gold, Melbourne House and Firebird. Sadly US Gold and Firebird rejected Carl, but Melbourne House eventually … Continue reading →
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