We were sceptical at first, but an article surfaced at Hard Core Gaming 101 (Link = web archive) which suggested that a C64 conversion of Wreckers was in production, but only 16-bit editions were released.
However, there was no news of any C64 conversion, and it seemed that the game was only intended for the ZX Spectrum and 16-bit platforms from Denton Designs. The ZX Spectrum game was to be 128k, and likely would have hit the same issues as Where Time Stood Still, hence why an attempt may not have been made.
We were surprised in December 2022, when developer Mike Lyons got in touch and revealed that he worked at Denton Designs for 3 months before he had moved onto Active Minds to work on Total Recall V1. It was during this brief period that he worked on a C64 version of Wreckers.
Denton gave Mike one payment overall, but he never got any graphics or music for the game. Very little was done however – just a basic scroll. Mike recalls getting map data, but no character set and cannot remember getting any animation frames for the character. He pretty much gave up after 3 months after not being given any materials to continue.
Although Mike has found a number of his disks, it is unlikely that anything of Wreckers will surface – but then there won’t be very much to look at anyway. However – it confirms that Denton were very much serious about having a C64 version of the game.
Additionally – the ZX Spectrum game was never released, although actually completed. It is hoped that version can be found at the very least. Did the C64 version continue once Mike left? Early days, but we don’t think so.
Contributions: Fabrizio Bartoloni, Mike Lyons