Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Trails of Honor

Advertised in various magazines and mentioned at CES in 1989, Trails of Honor was a Commodore 64 game which would never see the light of day, with an Amiga version also planned.

The game would be part of the latest releases in the Epyx Masters Collection for advanced game players. This medieval adventure challenges the player in a series of contests of physical strength and strategy to determine who will avenge the fallen monarch. Among the contests are sword fighting, arm wrestling, a dice game and slaying demons.

Nothing more seems to have surfaced of the game, and it completely disappeared. How far did it get, and can anything of the game be found?

Thanks to Anonymous Contributor, it seems that this was just to be a US version of Ubi-Soft’s Iron Lord. I’ll hand over to them:

“An article in Commodore Magazine, May 1989, page 84, mentions the game, but calls it Trials of honor

“Trials of Honor, another spring release, takes place during the dark ages of Europe. Your beloved monarch has been slain, and his killer now sits upon the throne. You are a brave young hero, setting off on a quest to unseat this false ruler. Along the way you’ll encounter evil kings, brave knights, powerful wizards and the local peasants. Players participate in realistic swordplay, arm wrestling with powerful opponents, and gambling for gold. You can even try your hand at military strategy. After slaying the demons that protect the Labyrinth, it’s time to face the man with the crown. Trials of Honor is a true test of one’s strength, wisdom and ability to deal with the unexpected.”

Assuming it went under a different name in Europe, and assuming that UBI Soft was behind it (like with Curse Buster), is there a game that fits? Yes, there is – Iron Lord, released by UBI Soft in 1990.

The GTW description runs like this: ‘This medieval adventure challenges the player in a series of contests of physical strength and strategy to determine who will avenge the fallen monarch. Among the contests are sword fighting, arm wrestling, a dice game and slaying demons.’

The official description for Iron Lord is this (See MobyGames entry):

“In a once serene Kingdom, your father has been overthrown as King. As a true crusader of justice your only desire is to recover the throne amidst traitors, spies and assassins. Demonstrate your skills at archery, arm wrestling and sword fighting in your preparation to fight for your Kingdom and prove you are the Iron Lord!”

Medieval times. Avenge a fallen king. Compete in arm wrestling, sword fighting and other events. The two do match up fairly well.

Any more direct evidence? Yes, French magazine Tilt, March 1989, reported from CES 1989 – and contains a tantalizing passage:

“EPYX: Any news at Epyx? Yes, there are…for the Americans! Judge for yourself: we saw Skate Wars (Skateball) and Trials of Honor (Iron Lord), two titles in eternal preview mode, Death Sword (Barbarian from Palace Software), Undersea Commando (Bob Morane Ocean), Space Station Oblivion (Driller from Incentive) and Curse Buster (Puffy’s Saga).”

This all but confirms that the games are connected and are American and European editions. Trials of Honor with Iron Lord, Curse Buster with Puffy’s saga and Undersea Commando with Bob Morane Ocean – the French name for the game Operation Neptune. See comments section on this Lemon Amiga page.

All in all, this implies that Epyx went shopping abroad, licensing some promising French games from their European associates instead of developing original titles of their own. The C64 market was still alive and Epyx had a good name to it. After some NTSC fixing, the games would be released under new names. So what happened to the American originals? Ever released under the new names? According to Wikipedia, Epyx went bankrupt in 1989, which could very well mean that all new releases stayed in a warehouse somewhere, if ever manufactured.”

As with Puffy’s Saga and Curse Buster, and so another case closed! But can a US edition with the name change be recovered some day?

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Undersea Commando

Advertised in various magazines and mentioned at CES in 1989, Undersea Commando was a Commodore 64 game which would never see the light of day, with an Amiga version also planned.

In the game you play a secret government agent based in an ultra modern submarine. A deadly arsenal and sophisticated sensory devices are at your command to help you battle the ‘Yellow Shadow’ bent on underwater domination.

Nothing more seems to have surfaced of the game, and it completely disappeared. How far did it get, and can anything of the game be found?

Thanks to Anonymous Contributor, it seems that this was to be the US edition of a game called Operation Neptune that was released by Infogrames. First of all, there were more details in Commodore Magazine, May 1989 on Page 84 (see scans and below):

“The Yellow Shadow, a treacherous alien race, is setting up an empire beneath the sea. I believe they could actually accomplish this mission if not for the Undersea Commando. Your assignment consists of locating and destroying these alien fiends, who have no concern for human life. In the program, the player is the commander of a modern submarine (equipped with an arsenal of state-of-the-art weapons and sophisticated detection gear). When you encounter attacking enemy patrols, use the hydro-scooter to outmaneuver your enemies. If taken by surprise, be prepared to go one-on-one with alien assassins or creatures from the deep. Undersea Commando is a fine blend of excellent graphics, superior challenges and above-average arcade action. Look for this exciting new product when the magnolias are in bloom [i e spring].”

I’ll hand over to Anonymous Contributor to explain the rest:

“Going with the European renaming theme, is there a game that fits this description? Yes, there is: Operation Neptune. Not published by UBI Soft, but by another French publisher, Infogrames. Swedish magazine Datormagazin, issue 13 1989 gives a detailed review of this game.

A few quotes:

“You are Bob Morane (known from [Swedish comic book] Seriemagasinet), a so-called hero. The secret service of the free world has discovered a gang named “The Yellow Shadow”. The gang is led by Mr Ming, one of your most feared archenemies. Increased underwater activity has also been noted in a [security-]classified area. […] Further investigations revealed several underwater bases in the area.”

Then:

“After this, a water scooter battle ensues, where you have to kick the other one into the sea.”

Finally:

“Your bathyscaphe (mini submarine) appears, and you discreetly climb aboard. […] You are now inside the so-called “cockpit” and have plenty of activities to choose from. But first you should probably find the map and see where you are in relation to your enemies. When that’s done, it’s time to approach their bases. Pretty soon, you’ll encounter a mine field or hostile patrol […].”

The features do match up: hydro scooter – water scooter, the gang being named “Yellow shadow”, the submarine part. This surely must be the same game. American newsletter Computer Entertainer July 1989 provides the missing link with its post-CES 1989 report:

“Epyx also showed underwater action that was realistic, current and believable in PROJECT NEPTUNE, a game that appeared to be a re-worked and refined version of the game previewed at the January CES under the title of “Undersea Commando.”

“Project Neptune” presumably being a working title for what later became Operation Neptune.

Why does Commodore Magazine mention aliens (see above), when there are seemingly none to be found? Mr Ming’s gang seem as terrestrial as they come. Belgian comic book hero Bob Morane regularly fought the “Yellow shadow” (see https://en.wikipedia.org/wiki/Bob_Morane_(comics)), so this is taken straight from his adventures.

Perhaps Morane was not well known in the US, forcing Epyx to change the backstory to a more general secret service hero, and the gang name into being the name of an alien race instead, enabling them to keep the game as it is. Or, it was done to avoid ethical issues. Or perhaps the magazine just made it up for show.

Any more direct evidence? Yes, French magazine Tilt, March 1989, reported from CES 1989 – and contains a tantalizing passage:

“EPYX: Any news at Epyx? Yes, there are…for the Americans! Judge for yourself: we saw Skate Wars (Skateball) and Trials of Honor (Iron Lord), two titles in eternal preview mode, Death Sword (Barbarian from Palace Software), Undersea Commando (Bob Morane Ocean), Space Station Oblivion (Driller from Incentive) and Curse Buster (Puffy’s Saga).”

This all but confirms that the games are connected and are American and European editions. Trials of Honor with Iron Lord, Curse Buster with Puffy’s saga and Undersea Commando with Bob Morane Ocean – the French name for the game Operation Neptune. See comments section on this Lemon Amiga page.

All in all, this implies that Epyx went shopping abroad, licensing some promising French games from their European associates instead of developing original titles of their own. The C64 market was still alive and Epyx had a good name to it. After some NTSC fixing, the games would be released under new names. So what happened to the American originals? Ever released under the new names? According to Wikipedia, Epyx went bankrupt in 1989, which could very well mean that all new releases stayed in a warehouse somewhere, if ever manufactured.”

As a result, it’s very clear it is the same game, and a case closed! But can a US edition with the name change be recovered some day?

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Yes Minister

A short entry to highlight that before the release of Yes, Prime Minister by Oxford Digital Enterprises for Mosaic in 1987, it had been Ram Jam Corporation originally working on a game for the publisher in 1985. However, it was under the name of Yes Minister.

The game was scheduled for release back in late 1985, but was then pushed back to early 1986 to be re-named and coincide with Yes, Prime Minister being put out on telly. The game was cancelled though for reasons as yet unknown, but around 12 months or more later, it was announced that a development by Oxford Digital Enterprises was due for release (and was released).

So the question is what happened to the original development? How far did it get and why was it cancelled? We hope to learn more in the future – but if you know anything more, please do get in touch.

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Indiana Jones and the Last Crusade (Adventure)

Many of us played the Indiana Jones 3 platformer game on the Commodore 64, but missed out on the SCUMM engine graphic adventure game that 16-bit users got to enjoy.

In 2012, that was set to change thanks to a developer called Brick Bambi (aka Thorsten Harth), who set themselves the very ambitious task of trying to convert the game to the Commodore 64. The attempt was pretty amazing, and a good looking conversion was really coming together after a few years work.

Thorsten produced a series of videos showing the game in action and their progress, but then everything just stopped. On Forum64.de, Oliver Lindau confirmed speaking with the developer at Gamescom 2018 and that they had abandoned the project.

Very sad to hear this overall, and it means that this homebrew conversion goes into the archives. We hope that some day we’ll be able to see something of Thorsten’s work in action and be able to play for ourselves – or even for them to come back to the project and consider finishing. It would of course be an amazing achievement to go alongside the Monkey Island conversion that is underway (as of 2025).

Joachim Wijnhoven confirmed in September 2025 that he was assigned as the musician after being asked by Tim Jakob Chen-Voos back in 2016 if he wanted to do the music. After speaking with Thorsten, Joachim was asked to do The Raiders March for the title screen and ending screen, but also to take several other sounds.

Some examples for the sounds requested were from https://www.youtube.com/watch?v=KsLOqshFwMQ

In particular Joachim was told:

  • At 9:49 you will find the “map” sound
  • At 10:04 you will find the “Venice” sound
  • At 15.00 you will find the “Catacombs” sound.
  • At 27:57 you will find the “Schloss Brundwald” sound
  • At 56:59 you will find the “check point” sound
  • At 57:39 you will find the “Hitlers Marsch” sound
  • At 1:01:44 you will find the “Henrys piano” sound
  • At 1:15:35 you will find the “grail room” sound
  • At 1:20:21 you will find the “final” sound

Joachim was given $A000-$AFFF for sound and sfx. The game used Bitmap and Char-graphics, and so 4K is what Joachim was given, and which he felt was enough. In the meantime, the old U.S. Gold game music was used as placeholder, and Thorsten did his own SFX.

It had been arranged via Joachim for Roland Hermans to help with the SFX – where “Knocking on the ground in the library”, “waterfall” and “falling bookcase” were examples requested. It was also decided that it would be either music or sfx playing in the game and not a combination of both.

In 2017, a cartridge release was discussed for the game, but the response from Thorsten was that the game was so complex that it could take many years – the limitation was not RAM or CPU, but “Time”. He was very busy, managing a family with three small children, and so time to do the game was extremely limited. It seemed this would eventually contribute to the game being abandoned.

However, Thorsten’s aim was to push on and complete the first chapter (Barnet College, Henrys House, Venice, Library, Catacombs – the whole part until castle Brunwald) and release it as a Demo Game for people to check out. Sadly it never quite happened.

Thorsten luckily had sent a preview to Joachim in December 2018, which he has very kindly emailed us to add to the site – so you can check out the promise of this preview for the very first time for yourself, and its an impressively large demo overall with a lot of content and interactions. We’re not sure of what exactly is present and missing, but there is plenty for you to enjoy.

Joachim last had contact with Thorsten in 2021, but there was no further response after that. In 2023, Joachim released the music he produced in a release called “Archimedes’ Dial” (https://csdb.dk/release/?id=234133). We’ve added that here too.

Hopefully in time we’ll learn more from Thorsten and what happened. Perhaps one day someone will have another attempt at doing a conversion, as this clearly proves its possible.

Videos
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Skateball

Our next entry is a bit of a strange mystery overall, flagged up by Martin/Stadium64. Although Skateball appears widely available online, no known original physical copy with this version on tape or disk has ever been found.

GB64 and Lemon64 list Skateball as the US version of Skate Wars – though evidence suggests the game was just released under the title Skate Wars in both regions rather than Skateball. While Skateball was advertised and reviewed (notably in Zzap64 in October 1989) as a C64 title, it seemingly never launched under that name at that time. Instead, it appeared roughly a year later as Skate Wars, which was re-issued on various platforms.

Skateball oddly was released on other systems in the UK like Amstrad, Spectrum, and Atari ST, but likely never officially on the C64 from what we can see. The existing C64 cracks of Skateball that exist (some traced back to the scene group Radwar, who implemented the copy protection) suggest unofficial circulation.

Given the lack of a physical boxed release and missing originals despite UBIsoft’s prominence, the Skateball version of Skate Wars on the C64 may well be a game that wasn’t – in that form at least! We hope to learn more soon – but if you have a physical C64 copy of Skateball (and not Skate Wars), please do get in touch!

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Infinite Inferno

Infinite Inferno was developed by Pontus Henningsohn and Staffan Hugemark, who collaborated on the storyline. They signed a contract with Swedish mail-order company Computer Boss International (C.B.I.) in Eskilstuna. C.B.I. passed the game to the UK company Arcade Systems Ltd for publication.

Thanks to Martin/Stadium64, we learn that due to “miscellaneous issues”, the game was never officially released. C.B.I. was a major Swedish mail-order game distributor in the 1980s and regularly advertised in Datormagazinet.

Infinite Inferno was listed for sale at 269 SEK in Datormagazinet issues #4/1986, #1/1987, and #2/1987, but subsequently disappeared, suggesting there may have been a very limited release or possibly none at all.

It remains unclear if Infinite Inferno was ever sold beyond test marketing or if copies exist outside of collector circles. The GB64 database lists the year as 1985, but there may be later editions credited to C.B.I yet to discover. If you have a copy by C.B.I, please do get in touch!

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Competition Karate 2

A recently acquired copy of Competition Karate by Martin/Stadium64 includes a reference chart inside the card folder mentioning a sequel in development. However, this sequel was never released.

The game was also developed for the Apple II, likely before the Commodore 64 version, so the question is whether a C64 version was ever started or not.

If you know anything more, please do get in touch.

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Programmerings-Tävling entries

In 1986, the Swedish computer magazine Datormagazin launched a programming contest in their second issue, running from August 21 to December 31. The contest accepted entries in two categories: Games and Utilities, allowing any programming language or tools, including Game Maker and The Quill.

We learn of this thanks to Martin/Stadium64. Hundreds of submissions were received, but exact numbers per category are unknown. Results were announced in the June 1987 double issue (4/5). The top three game entries were:

  • Hats by Albert Schnelzer (age 15, Karlstad) – A climbing game coded in machine language, praised as very professional. Albert reportedly spent nine months developing it.
  • Baldorfs hämnd (Baldorfs Revenge) by Mårten Johansson (Lund) – A Swedish adventure game noted for its humour and strong programming.
  • Red Fox by Joakim Karlsson (Asarum) – An honourable mention for a shoot-’em-up game.

Datormagazin aimed to help winners bring their games to market, possibly collaborating with American Action. However, American Action faced difficulties and eventually closed, leading to these games fading into obscurity.

We hope that these games can some day be found, and if you can help – please get in touch. It would be great to also try and find any other submissions for the competition that were submitted too.

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The Mystic Zone

Thanks to the amazing recovery work of team member Csaba Virag, yet another full game has been recovered – this time a complete Hungarian graphic adventure game called The Mystic Zone.

In 1991, Hungarian magazine 576 KByte held a game developer competition, where a lot of entries were made. From this, The Mystic Zone was submitted and eventually shown in the October issue of the magazine, declaring that 576 KByte would later be publishing the game.

Unfortunately, they would never get to publish the game due to copyright issues. You see, the game was based heavily off an 1984 Fighting Fantasy-like book called “The Weird Zone”, released and written by Christian Black.  In 1986, it was translated to Hungarian and released by the publisher “Móra” and was one of the first (if not THE first) Fighting Fantasy like-books released there.

At the start of 2025, Csaba got hold of disks from Zoltán Áprili (Zolee / Reds), who was the chief editor of 576 at the time. Within the disks, the full finished version of the game was found, covering two disk sides in total.

It’s a wonderful finding, and hopefully some day someone will decide to do an English translation. If you know Hungarian though – then enjoy this wonderful graphic adventure game and yet another title saved from obscurity.

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Moonspire 2

The original Moonspire game released on the Commodore 64 in 2016 was a wonderful cross of Paradroid and Cybernoid which I really enjoyed. When I heard about a sequel, I was very excited – especially with the prospect of the game being a 512K cartridge release.

Sadly it was never to be when it was decided by the programmer that the game would not be finished, and was cancelled due to a lack of free time. The game as a result in its final form was released at Revision 2021.

It is a huge shame too as the title looks like a fantastic upgrade to the original game, especially in the graphics department and could have been very special indeed had it been finished. In this one-level preview, the aim is to hack at least 80% of computer terminals scattered on the draxx ship you infiltrated, then evacuate by finding the evac pad located somewhere on the ship.

To hack terminal simply walk into it. You’ll find out that some of the enemies can’t be destroyed/killed so you have to avoid them. It takes around 12 minutes to complete the game in full speed.

We hope that the team change their mind, but for now this is unfortunately going into the GTW archives for the foreseeable.

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