Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Shadow Force

Our next entries here in the archive is a bit of a hacked job called Shadow Force, which seems to borrow assets from a number of games such as Into Oblivion, Armalyte and Shadow Skimmer and created by someone called Happy Hacker.

Its credited 1989 to Magic Soft, but it isn’t clear if it was related to the German software house label, or just borrowed the publishing name as part of a demo release of some kind. Hopefully we’ll get to learn more soon – so far its not clear if this was actually ever properly released or even finished.

If you know anything more, please do get in touch!

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Fogd a Penzt

Our next entry into the C64 archives is a previously lost Commodore 64 conversion of a Hungarian text-adventure game called Fogd a Penzt (Grab The Money). The game has been out there for some time on the Commodore 16, though a C64 version wasn’t known to exist until GTW’s Csaba Virag found a copy during some preservation work.

Within the Plus4World entry on the game, the author states:

“This was (as far as I can remember) my second game, written after Kisértetkastély. The version on Plus/4 World is probably not the original, as evidenced by the C64 POKEs in line 5. I definitely wrote this on a C16, back in 1985. I think I had one or two more adventure games which I barely remember and have not found anywhere else.”

Currently there are no other games from the author (so more could be found in the future). With this conversion, it isn’t 100% clear if the C64 edition was done by the author or by someone else. Hopefully we’ll learn more in the future.

Below you can find solutions from Commodore Vilag issue 24 and the map from issue 33. If you know Hungarian, then we hope you enjoy the game – but yet another title saved for posterity thanks to Csaba!

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Rocky Memphis and the Temple of Ophuxoff

A short entry for now for a C64 conversion of a classic 2010 PC title called Rocky Memphis and the Temple of Ophuxoff. This was being developed by Andrea ‘Wanax’ from Digital Monastery back in 2015 time, where two previews were released.

However, nothing has ever surfaced after 10 years, apart from a completely different development called Rocky Memphis and the Legend of Atlantis (which was created in 2018 by Icon64 for Psytronik Software).

It seems that the game has been abandoned and Wanax’s blog on the game no longer exists apart from via archive.org, and so we’re entering an entry into GTW64 thanks to Zarko Zivanov for highlighting. Hopefully the situation may change and the game will be finished off – sometimes these things take time!

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Hill 19

Hill 19 was to be a strategic action-shooter game, very similar to Ikari Warriors/Commando, but with more strategy involved. The player would control a team of characters (believed to be about 3), including Radio and Gunner.

You would move turn-based through a vertically scrolling environment (progressing “up the hill”), with foxholes, trenches and terrain that would offer cover and tactical options. Each person would also have a special ability. For example, the Radio Operator could call in airstrikes or medics.

Compared to the team’s previous game, Blood Valley (which was a conversion of the ZX Spectrum game), the game would take full advantage of the C64’s hardware, with a multiplexor and software sprites used to increase on-screen objects.

Che Guevara John recalls that the development got quite far, though with the success of Ocean’s Platoon, Gremlin decided to pivot towards a more story-driven, multi-load and multi-part gameplay format. Development was reassigned and Hill 19 would be scrapped to make way for Butcher Hill instead.

That wasn’t the end for Hill 19 though. Martin Hooley still had confidence in the project, and it was decided to repurpose the game into a new title. Che suggested the name of “Shell Shock”.

The game was continued in-house at Imagitec Design for a few months or so, though it isn’t known at this stage how much work was added and how much further the game progressed. Lance and Che decided though to leave before the game was finished and Lightsource Productions was set up, renting an office just down the road from Imagitec (where they kept a good relationship with the studio).

Sadly, development was cancelled – but we’re not yet sure why, and will update this page once we have more details from Che. The first we heard of the development was when Che posted about the games and needed assistance backing up some disks.

Games That Weren’t offered to do this, and we backed up three disks – two with “Hill 19” labelled and another with “Shell Shock”. Unfortunately, only some editor code and graphics were present on all the disks, with no actual game code.

Development had been done partly via using a cross compiler between an Atari ST and C64, and it seems the game’s missing code will be in an ST format that would have been ported down a cable, and which Che unfortunately doesn’t have. Hopefully in the future, the ST disks with remains of the game can be recovered – so watch this space!

Che is pretty sure that Ben Daglish did some original tunes for Hill 19/Shell Shock, but these too were not on the disks. It is plausible that Ben’s music was what ended up in Butcher Hill – but it would be amazing if there was an original composition yet to find that hasn’t been heard before.

However, in the meantime – we have extracted some graphics from the disks after getting the editor compiling and loading in some of the scenes. Along with some sprites, this is the very first glimpse of the game visually in our gallery, as no screens were shown in the press. Hopefully very soon we’ll get to add something that you can play!

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Storyline

A short entry for an interactive movie with interactive games, where you can become part of two fairytales: The Ugly Duckling and Rumpelstiltskin. Clover the Clown tells each story using colourful characters and catchy tunes.

The game was released on the Atari 8-bit platform in 1983 by Maximus, though in an advert for the game, it is suggested that a Commodore 64 version is coming soon. So what happened to it?

Thanks to Bertrand / Atari Frog, we learn the following from Atari coder Tim Kilby: “I do not recall releasing Commodore versions. I certainly didn’t work on any myself. Maximus (which grew into a large government contractor) had only a cursory interest in personal computer software. They moved me onto more promising projects in only a few years and dropped all software development.”

It is possible that Maximus could have collapsed before the C64 version was released, or did it sneak out in limited numbers? If you know more, please do get in touch.

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Safetyline

A short entry for an educational title which was to combine fun with important lessons about safety. Max the Cat shows you how to cross the street safely going to school and what to do when lost at the zoo.

The game was released on the Atari 8-bit platform in 1983 by Maximus, though in an advert for the game, it is suggested that a Commodore 64 version is coming soon. So what happened to it?

Thanks to Bertrand / Atari Frog, we learn the following from Atari coder Tim Kilby: “I do not recall releasing Commodore versions. I certainly didn’t work on any myself. Maximus (which grew into a large government contractor) had only a cursory interest in personal computer software. They moved me onto more promising projects in only a few years and dropped all software development.”

It is possible that Maximus could have collapsed before the C64 version was released, or did it sneak out in limited numbers? If you know more, please do get in touch.

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City Survivor

A late entry into the GTW64 archives now with City Survivor, a game which has been doing the rounds for many years – but has just passed us by. That might be because entries for the game suggest that it was released in 1988 by Grandslam, but that wasn’t the case at all.

The game reminds me a lot of Rags to Riches, and has you control a character who has to visit different locations in a City, such as a bank and a food place. I think the idea is to try and keep making money and keep yourself alive for as long as possible.

It seems that the programmer Bas Klaaysen had sent it off to Grandslam for publication, but it was never to be. In 2025, Bas commented on a YouTube video of the game and explains more about what the aim of the game was – which you can read in our Creators Speak segment below.

A shame to hear the experience had by Bas, where essentially where the game was never picked up and source code had been stolen, making Bas never want to make games again. Thankfully what remained of the game managed to make it out, and we’ve added an early preview and what seems to be the final version. As its not complete, and confirmed as so by Bas, we have set as a “preview”. Hopefully we’ll learn more about this intriguing title in the future.

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Munchman V1 / V2

An interesting title which has been highlighted to us by The Wolf, where on a compilation of “Arcade Games I” by Keypunch Software is a very different (and better) looking version of Munchman pictured on the back of the box.

When you compare this to the released version in Gamebase 64, then you can see the difference clearly. The question is whether the compilation actually contains this very different and improved version, or was it dropped for the simpler version that is already out there.

It is possible that the screenshot is actually from an early CGA PC edition of the game. We’re not 100% sure at this stage. If anyone has the compilation in question – please let us know!

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Echelon 2

Mentioned in Commodore Magazine issue 23, Echelon 2 was due for release on the Commodore 64 by Access Software in 1989.

Not much was known about it, and Access couldn’t tell much about the then top-secret project, except to say that it was being patterned after the Echelon line of thought, and the program will probably accept optional game disks.

Did anything get started and how far did it get?

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Curse Buster

Advertised in various magazines and mentioned at CES in 1989, Curse Buster was a Commodore 64 game which would never see the light of day, with an Amiga version also planned.

The game was to be an action arcade game where a prince and princess are being held under the spell of an evil sorcerer. They must get back to the palace amidst an onslaught of dragons, evil spirits and poisonous snakes. Their only weapon against this onslaught, believe it or not, is saliva. Yes, they must spit their way with unerring accuracy back to the palace.

Nothing more seems to have surfaced of the game, and it completely disappeared. How far did it get, and can anything of the game be found?

Thanks to Anonymous Contributor, it seems that this was just the US version of Puffy’s Saga. I’ll hand over to them to shed more light:

“The backstory is very similar, where Puffy and girlfriend Puffyn (aka Pufyn) are trapped inside a maze and have to get out (See Mobygames page). And yes, they do spit – or so it seems (See YouTube link). Puffy is what appears to be a jumping ball or blob. RUN issue 66 1989 confirms that the prince and princess of Curse Buster exhibit the same behaviour (See RUN magazine snippet in scans):

“In Curse Buster, an evil sorcerer has put a curse on the prince and princess, turning them into [the] most pitiable creatures who are doomed forever to hop through the murky depths of his dungeon. As the prince and princess, the only way players can regain their royal personages is to find their way back to the palace, facing dragons, evil spirits and poisonous snakes on the way.”

So, both games contain two hopping main characters turned into “pitiable creatures”, spitting bullets at opponents and facing snakes and dragons. Sounds like a close match.

Any more direct evidence? Yes, French magazine Tilt, March 1989, reported from CES 1989 – and contains a tantalizing passage:

“EPYX: Any news at Epyx? Yes, there are…for the Americans! Judge for yourself: we saw Skate Wars (Skateball) and Trials of Honor (Iron Lord), two titles in eternal preview mode, Death Sword (Barbarian from Palace Software), Undersea Commando (Bob Morane Ocean), Space Station Oblivion (Driller from Incentive) and Curse Buster (Puffy’s Saga).”

This all but confirms that the games are connected and are American and European editions. Trials of Honor with Iron Lord, Curse Buster with Puffy’s saga and Undersea Commando with Bob Morane Ocean – the French name for the game Operation Neptune. See comments section on this Lemon Amiga page.

All in all, this implies that Epyx went shopping abroad, licensing some promising French games from their European associates instead of developing original titles of their own. The C64 market was still alive and Epyx had a good name to it. After some NTSC fixing, the games would be released under new names. So what happened to the American originals? Ever released under the new names? According to Wikipedia, Epyx went bankrupt in 1989, which could very well mean that all new releases stayed in a warehouse somewhere, if ever manufactured.”

As a result, it’s very clear it is the same game, and a case closed! But can a US edition with the name change be recovered some day?

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