Welcome to Games That Weren't!
We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
A short entry for a title highlighted to us thanks to Pirate Dragon. This was an economic strategy game related to the French Ministry of Finance and was released for the Thomson computers, as well as an SC-3000 version too.
The game was reportedly released for the Commodore 64 too, though nothing has yet surfaced of the game that was developed by Cobra Soft for Answare. An obscure cover photo surfaced in Hebdogiciel magazine, where it seems the game was released as a dual C64 / SC-3000 cassette.
Does anyone have more information about this title, and perhaps even something of the game itself?
A short and strange entry that has been highlighted to us thanks to Joachim Froholt, who had a reply to a thread about mastering C64 games from a Blake Senftner. Miner on Mars was a Dig Dug clone created by Blake, but it isn’t clear if the game was ever sold or not.
Oddly, Blake also worked on a game called Miner 2049er, which is unrelated to Bill Hogue’s game.We hope to learn more soon from Blake about the title, how far it got and if anything can be saved of it.
A short and strange entry that has been highlighted to us thanks to Joachim Froholt, who had a reply to a thread about mastering C64 games from a Blake Senftner. This is not the same game as by Bill Hogue.
Blake mentioned that he had created another Miner 2049er game, but without the apostrophe. He had the following to say:
“My company was literally those little square ads in the back of “Creative Computing”, like a classified ad. We used a local printer to 4-color print the game instructions, had the game cassettes duplicated by some company Chris Ross located, and we shrink wrapped the packages ourselves with a food vacuum sealer.
The game I made looks very similar to Bill Hogue’s, but my “character” looked more like a short guy. I did everything with single character graphics, I rewrote the font glyphs to become the tiles of the game, and then the game character was a single letter, probably the characters “a” thru “h” to get the 8 character animations I used for the character’s motions.”
We are assuming that Blake’s game was a clone of sorts, but possibly he might be mis-remembering the title. We hope to learn more soon, but we’ve just added a short entry for now.
Posted in: GTW64 archive | A short entry for a Commodore MAX title that was proposed, but never finished and released.
A darts game by HAL Labs, which we know little more about. How far did it get?
If you know anything more about this MAX development, please do get in touch!
A short entry for a Commodore MAX title that was proposed, but never finished and released.
We assume this was a conversion of an early Bally football arcade game by HAL Labs, which we know little more about. How far did it get? Was it based on this game?
If you know anything more about this MAX development, please do get in touch!
A short entry for a Commodore MAX title that was proposed, but never finished and released.
A golf game by HAL Labs, which we know little more about. How far did it get?
If you know anything more about this MAX development, please do get in touch!
A short entry for a Commodore MAX title that was proposed, but never finished and released.
A windsurfing game by HAL Labs, which we know little more about. How far did it get?
If you know anything more about this MAX development, please do get in touch!
A short entry for a Commodore MAX title that was proposed, but never finished and released.
A baseball game by HAL Labs, which we know little more about. How far did it get?
If you know anything more about this MAX development, please do get in touch!
A short entry for a Commodore MAX title that was proposed, but never finished and released.
This was a Qix-type game by Threshold Research’s Sandy & Doug Hughes, but we know little more at this stage.
If you know anything more about this MAX development, please do get in touch!