Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Shoot Out

So was this game really to be released by Hi-Tec Software back in 1992? We don’t believe so, though the development team of this game we believe had submitted (or intended to) the game to the UK software company.

The game itself is a very simple target shooter, which is quite similar to the target shooting levels from Combat School. It is lacking in polish and we are certain that Hi-Tec wouldn’t have signed up the game. Also, Hi-Tec would go under in mid-1992 anyway.

It seems that the game was abandoned anyway, and remains of it was released by various cracking groups back in the day. The game has 3 parts to it and an end sequence that you have to access through the cracking menu.

The developer did go on to do other games and contributions to the scene, producing a number of games for Cherry Software in the mid 1990s. These latter games would certainly have been more up Hi-Tec’s street, but clearly Shoot Out was an early learning process for the coder.

In time we hope to learn more about the title and what happened exactly. If you know more, please do get in touch. Thanks to Dave King for highlighting this title.

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Enforce

The big question from the start was whether this game was really intended to be released by Codemasters back in 1991. We don’t think so, but it seems the development team may have been keen for them to do so and just added them into the copyright.

The game itself is a very simple Combat style game, where you have two players that have to shoot at each other from each side of the screen. There isn’t very much to it apart from that.

We suspect at this stage that the team submitted the game to Codemasters, and that it was rejected by the software house.

The game itself seems to be complete, and was just released into the wild, likely when it was rejected. Hopefully at some point we’ll learn more about the history of the game and what happened exactly. If you know anything more, please do get in touch.

Thanks to Dave King for highlighting this title.

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Vector Chickens

This may or may not be an actual GTW, but we’ll include it for now until we get further confirmation of whether this was really a game or just a joke by the developer.

Thanks to contributor Dave King, within the Zeppelin game International 5-Aside Soccer are a series of advertising boards – which mention other games that are on sale from Zeppelin or coming soon. Intriguingly one of the titles is named “Vector Chickens”.

At the time, Zeppelin were to release a Graeme Souness Vector Soccer game (of which the C64 edition was just a 2D Sensible Soccer style title).

Was there perhaps thoughts of using the same Vector engine to do a fun game with Chickens? Or was it just a joke by the C64 developer? Perhaps they felt that the vector players in the Amiga/ST game looked like chickens? This is likely to be the most probable explanation due to the low amount of polys.

Interestingly, there is a pause mode tucked away in the C64 International 5 A-Side game where you can change the players into chickens. So maybe it was an elaborate joke/dig by the developer after all?

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Alcatrax

A short entry for yet another Kele Line title, and one which at this stage we know little about.

We have learnt about the title thanks to contributor Henrik Matzen, who had a bunch of Kele Line related materials and newsletters. He has kindly scanned a few of these, including a release schedule containing this game.

Although some of the titles came out under different labels (including Unitrax), this one is currently at large. Do you know anything more about it?

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Ironoid

A short entry for yet another Kele Line title, and one which at this stage we know little about. Does “noid” suggest an Arkanoid clone perhaps?

We have learnt about the title thanks to contributor Henrik Matzen, who had a bunch of Kele Line related materials and newsletters. He has kindly scanned a few of these, including a release schedule containing this game.

Although some of the titles came out under different labels (including Unitrax), this one is currently at large. Do you know anything more about it?

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Sight Attack

A short entry for yet another Kele Line title, and one which at this stage we know little about.

We have learnt about the title thanks to contributor Henrik Matzen, who had a bunch of Kele Line related materials and newsletters. He has kindly scanned a few of these, including a release schedule containing this game.

Although some of the titles came out under different labels (including Unitrax), this one is currently at large. Do you know anything more about it?

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Tank Division

A short entry to GTW64 which has been highlighted thanks to Richard Bayliss.

This very strange entry is currently attributed to being a release by Zeppelin Games in 1992, but there is no evidence that it has seen a proper physical release.

The game itself is very simple – two tanks are based at either side of the screen, and you just have to shoot at each other. It is a sort of simplified “Combat”/”Pong” clone, but with no AI second player.

We believe that that game was likely submitted to Zeppelin, but rejected for being too simple overall. With no credits currently to the game (apart from “Alpha Production” being listed), this might be tricky to find out what happened and if it was a legitimate submission.

If you know anything more about this game, please do get in touch.

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Gyro Shoc

Some of you may remember a little game from the covermount of Commodore Zone some years back, called Quota, a neat little game. Created by the talented Chris Young around 1989, Chris had previously been working on a game before then called Gyro Shoc in 1987 for Lynsoft.

The game was a bi-directional horizontal scrolling shoot-em-up that featured a orbital object around the player. This was the idea of none other than Jason Kelk, who was good friends with Chris Young.

The game was based loosely on ideas from Dropzone and Wizball, amongst other popular games of that time, where you could build up your weapons like Wizball and clear various waveforms. Although Chris wasn’t able to find a copy of the game when we preserved his disks, luckily Jason managed to find a 90% complete version. Although not the final version (possibly now lost), it featured most of the game, but had some bugs and no sound.

Jason was originally to tidy the game up for the covermount of Commodore Zone magazine in the late 1990s, which then closed its doors in early 2000 or so before he had the chance. In subsequent years, he always wanted to go back to it and complete for release – though there was an issue with the game consuming too much memory. It needed a lot of work.

Separately, around the time Sailor/Triad helped Matt Young (Chris’ brother) put together The Bubbler for GTW – Matt had given Sailor PDS sources for Gyro Shoc to take a look at. However, as Jason had still plans to tidy up and release the game, it was left for Jason to instead polish off the game for a future release on GTW. However, Jason tragically passed away in June 2021 from the effects of COVID-19 and would never get to do this in the end.

As a result, Sailor decided to carry out the work that Jason was planning to do, so that it could be released in Jason’s memory and showcase what could have been. Both Sailor and Taper/Triad got in touch with GTW to coordinate a release of the game this Christmas in 2021 in Jason’s honour, and so here it is.

The game has been carefully re-built from the old PDS sources, with some relocation of data and general tweaks where necessary to get it all running properly. It is a lovely title by Chris, which once again showcases his talent back then and also Jason’s influences.

Although nearly complete, we can’t quite call it a full game because it is missing sound and music and a bit of final polish. There are several levels and many different waveforms, and some cool weapons to upgrade to. The Wizball influences are clear to see.

We still hope that some day Chris or Matt may find something of the last build of the game – if they do, we’ll update the page once more. In memory of Jason this Christmas, please enjoy and see a glimpse of what could have been a great space shooter.

With thanks to Taper and Sailor/Triad for their hard work putting the game back together.

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Pushover64

I remember seeing the UK adverts for Pushover, and the various competitions that Quavers ran to win an Amiga with a copy of the game.

Sadly no C64 version was ever on the cards for reasons unknown, so Michelangelo Carbonara and Raffox decided to try and put that right with their own homebrew conversion.

What resulted was this brilliant preview, with a number of levels implemented and looking very promising indeed. Unfortunately the last updates seem to be back in 2009, with nothing further happening.

We hope that the development hasn’t been abandoned and that it will some day be finished, as it looks and feels like an Ocean conversion and would be amazing to see.

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Real Speed We Need

Not entirely sure why this wasn’t added to the archives a lot earlier. This was a sequel to a game by Richard Bayliss called For Speed We Need back in 2005.

Around the time I was working with Richard on Sub Hunter and was also doing graphics for this new game in the background.

Unfortunately Richard hit problems with the car routines and decided to stop work on the game, releasing the game in its final state here.  Richard had a second attempt in 2009 with Ultimate Stunt Boat Challenge, which was also cancelled. In total I had worked on a few level maps and sprites, but nothing much else.

The game was to be resurrected several years later by Jason Kelk in a brand-new development called Endurance, that was later put on hold.

Jason sadly passed away in 2021 which means it will never be complete, though nothing much further was done compared to RWSN, apart from an extra set of sprites and a slight overhaul of the graphics. A mock up of how that version would have looked can be found below in the gallery.

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