Following on from our recent Parallel Logic piece – I also recently got speaking with Paul Kubiszyn to find out more about XLCUS, which was a short lived company which was aiming to keep the C64 going. I only needed … Continue reading →
Cargo was a game which was being developed by Simon Nicol and Stavros Fasoulas under the Ducksoft Development label, and was meant for Firebird Software. We were first informed about the title (though without a title) by Simon’s friend Said … Continue reading →
Something a little different from GTW, but I recently got speaking with Philip Boyce to find out more about Parallel Logic, which was a short lived company which he ran when still at school, which was aiming to keep the … Continue reading →
Thanks to Gaetano for highlighting which is something I hadn’t noticed before. In Zzap 64’s review of 19 Boot Camp Part 1, it seems they either reviewed an earlier build of the game, or they used screenshots provided/from a preview … Continue reading →
A huge thanks is required for Duncan Kershaw, who was recently clearing out and found a bunch of design docs and odds and ends. Rather than dump them, he very kindly asked us if we’d be up for scanning and … Continue reading →
Our first for September, which includes the following updates: 3 new entries added Football Game, Skweek, Space Action 2 Plus 13 updates added (See updates link in each for what has changed) Arthema, Body Slam, Car Wars, Dangerous Sports, Enduro … Continue reading →
As you can tell, the title is a working title. Football Game is pretty much self explanatory, and was to be a footy game by Zeppelin Games around 1992 time for the C64, Spectrum and Amstrad platforms. The title was … Continue reading →
A short entry for a recent discovery by Genesis Project in the shape of a sequel to a very early C64 game called Space Action. The game was released in Sweden by Handic Software and was fairly well recieved. The … Continue reading →
A relatively unknown and unannounced game which was being written by James Smart for Catalyst Coders. It was James’ first development at the company, and one which he felt was pretty crap and not worth mentioning. Considering we mention pretty … Continue reading →
Not really an unreleased game, but some bits and bobs that could be nice to save if they still exist. Looking at the preview screens in Zzap for the 3D Construction Kit, as well as an earlier editor kit, there … Continue reading →
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