2000 Cyber Systems
Platform: Game Boy Color
Blitz was a simple Colour Game Boy budget effort being developed by Jamie Solomons (code) and with myself (Frank Gasking) doing graphics back in 2000 for Thalamus Interactive. This was opportunity for me to get work published properly on an 8-bit platform, being just a little too young to get something released for the Commodore 64 (which was the original dream!).
Jon Wells was one of the developers already at Thalamus who helped Jamie and I to try and break into the industry, and suggested doing a conversion of his Blitz 2000 title from the Commodore 64. This suggestion was taken on board under the development team named “Cyber Systems” which was my label for Public Domain games on the Commodore 64. Jamie Solomons was a recent addition to the team to handle the coding side of things, who was already doing a lot of Assembly Language programming on the Amiga at the time.
I got to work on the graphics and set about producing 6 level maps as a starting point, with refinancing and finalization to be carried out later. In addition to this, some mocked up “Get Ready”, “Game Over” and “Title screen” were produced. Some very early sprites and explosion sprites were created using the tile editor and a Thalamus logo was also designed (which was to appear before the game started).
Jamie Solomons made a start trying to learn C language and attempted to get some CGB code up and running, however this was being juggled along with a long running Amiga game project + a college course and progress was therefore slow. Jamie managed to get a test demo of a guy running around a platform, and then began trying to get some of the graphical assets displaying.
Unfortunately Jamie hit a few problems and snags which were close to being resolved, when Jamie then decided to ditch the idea of producing for the Colour Gameboy and concentrate his efforts on finishing his Amiga space exploration game.
With Jon Wells already busy with larger projects, the project was canned and the assets archived onto CD and forgotten about. In 2011, the remains were recovered from the then deteriorating CD and can now be shared to give a small glimpse of what might have been.
Overall at this stage it looks pretty simplistic, though over time this could have been refined into a fun little title to be released alongside Space Invasion and various others.