As part of the launch and release of The Games That Weren’t book, we are gradually adding assets and content that didn’t make it to print as bonus content to share with you. Check out our growing Bonus Content page for more materials added over time.
Whilst covering Captain Seahawk, developer Mike Albaugh kindly shared a joke asset that was to be included in the cancelled Last Starfighter arcade that he was a part of, and which is one my favourite films of all time.
I’ll hand it over to Mike explain more and share yet another great recollection from his Atari days:
“The “boss level” was meant to be the Kodan Armada. It so happens that one of my co-workers had a stuffed Armadillo in his cube. I borrowed it so that animator Bart could draw up what you see in that image.
The idea was that I would manually “digitise” the drawing so that it could be snuck into the objects compiled into the game. I believe Jack (the MathBox programmer, my connection to the project was MathBox designer) was in on it. The target was Jim, the game designer/programmer, but I had underestimated the amount of work the digitisation entailed, so the game had been cancelled before we got far.
Yet, one of my fondest memories of working at Atari was walking down the hallway with the stuffed armadillo under my arm and nodding to some Warner “suits” as if this was a perfectly normal thing to be doing.”
Some early prototypes of the arcade development can be found online that were recovered in recent years. Here is a very short video of it in action (sadly missing a lot of the panel assets):
More details about the abandoned arcade can also be found here: https://www.arcade-museum.com/game_detail.php?game_id=8394