Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
More Game Boy prototypes added to the Games That Weren’t archives, with a set of Tip Off ones for the Nintendo Game Boy. However, there are also an interesting set of early Game Boy Color versions that we have also included. More on that a bit later. Continue reading →
Following on from the discovery of an early PC demo of X’Treme Roller, we now have a set of five prototypes for the Sony PlayStation (PS1) showing very early test builds of the game before it became X’Treme Roller and the game was likely being pitched around to publishers by Neko. Continue reading →
Recently had the pleasure of chatting with the lovely Wayne Goodchild at eneba.com about retro games, preservation, and current developments (beyond just Games That Weren’t). Continue reading →
Next into the Games That Weren’t archives is a very rare and early PC demo of X’Treme Roller by Neko, before the name had been decided and when the engine was being put together. The game was eventually released by Microids in 2001, but only on the Sony PlayStation 1 platform. Continue reading →
Today we’re adding three very early Kick Off 3: European Challenge prototype builds for the SEGA Mega Drive, which are not playable and just showcase part of the main game graphics and unused menus and graphics that never made the final cut. Continue reading →
Fulltime Soccer is an interesting budget football title that was eventually released by Datel Electronics for the Color Gameboy. It got a very limited release and can be hard to find. But these prototypes recently recovered, reveal that the game was seemingly built over the top of Super Kick Off. Continue reading →
Next up to be added to the Games That Weren’t archives is a car engine prototype by Tuna Technologies, which was created in 1999 and added to into 2000. This impressive racing engine was pitched around to various places in the hope that it would get picked up. Continue reading →
Way back in Commodore User issue 25 (October 1985) is how far we’re travelling for our latest preservation work – a board game tie-in that blurred the lines between digital and physical play: Bryan Robson’s Super League, published by Paul Lamond Games. And that is the key thing, at first on our C64 entry we wasn’t sure if it was published or not, but turns out it was. Continue reading →
Our next entry was due for release on the Game Boy Color around 1999-2000, and has a working title of F19 Stealth Air, but that is about all we know at present about this game. We’re not sure if it was a homebrew development or intended as a commercial release. Continue reading →
Next up into the ever-growing prototype archive at Games That Weren’t are a set of prototype builds for Mia Hamm Soccer for the Nintendo 64, dated 1st August and 1st September 2000. The game was a hastily reskinned version of Michael Owen’s WLS 2000 game, done in 12 weeks by DC Studios. Continue reading →
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