Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
1989 SunSoft Platform: PC Engine Batman was indeed released on the PC Engine, though a much different design for the game was once underway by Sunsoft, and based closely on the 1989 Batman movie. Originally scheduled for release in December … Continue reading →
1993-1994 Codemasters Platforms: ZX Spectrum, Amstrad CPC, Commodore Amiga, SEGA Mega Drive Slicks is one of my favourite Commodore 64 racing games of all time, but did you know that there were also conversions on the cards for the other … Continue reading →
Video is now live of the recent Games That Weren’t talk at The Retro Collective. Hope you enjoy it and thank you so much to The Cave for hosting us. A fantastic place which I hope many of you will … Continue reading →
1990 Ubi Soft Platforms: Commodore Amiga, Atari ST and PC Joe the Monkey is one of many projects that were in development and cancelled by Ubi Soft around this time. Thanks to Hoagie, we learn that the game has you … Continue reading →
Right under our noses all along! The long “lost” Commodore 64 Codemasters game Magnum Force has finally been fully preserved today thanks to Nostalgia, after being hidden on the Codemasters CD compilation and undetected for over 30 years. Check it … Continue reading →
Our second update of the year has more Commodore 64 goodness in the form of 7 new entries and 11 pre-existing entries updated (check ‘history’ tab for details of changes). See you next month! 7 new entries added Dino Time, Hårsfjärden, Mickey’s … Continue reading →
Just had the most fantastic weekend at Retro Collective with my wife, Tasha, giving a talk on Games That Weren’t and the digital preservation of unreleased games over the past 25 years or so. A huge thank you to Neil … Continue reading →
1993 Scangames (Scandinavian Games) Platform: Commodore Amiga Also known as: Seven gates of hell After a less than perfect experience with the development/release of Fuzzball on the Amiga, artist Tomas Dahlgren returned to Sweden, determined to create the perfect arcade … Continue reading →
Thanks to Adam Markey for highlighting a conversions call from Codemasters in April 1987, we’ve created a set of new entries for ZX Spectrum, Atari 800, MSX and Commodore 16/Plus 4: https://www.gamesthatwerent.com/2025/02/armourdillo/ https://www.gamesthatwerent.com/2025/02/ghost-hunters/ https://www.gamesthatwerent.com/2025/02/grand-prix-simulator/ https://www.gamesthatwerent.com/2025/02/pro-snooker-simulator/
1987 Codemasters Platform: Commodore 16/Plus 4 A very short entry for a Commodore 16/Plus 4 conversion of Pro Snooker Simulator that is currently missing. The question is, was it ever started? The game was released on the Commodore 64. Popular … Continue reading →
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