Wreckin Crew PC ECTS 1997 prototype
Bit of an odd one to kick off the week. Years ago my mum picked up a copy of Wreckin Crew by Telstar for the PC in a charity shop around 22 years ago, and I couldn’t get it working … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 912
Bit of an odd one to kick off the week. Years ago my mum picked up a copy of Wreckin Crew by Telstar for the PC in a charity shop around 22 years ago, and I couldn’t get it working … Continue reading

One thing we like to do at Games That Weren’t is to highlight changes made with released games. WWE Smackdown: Here Comes The Pain for the PlayStation 2 was one particular title that underwent significant roster changes before its final … Continue reading

Next into the Games That Weren’t archives is a very rare and early PC demo of X’Treme Roller by Neko, before the name had been decided and when the engine was being put together. The game was eventually released by Microids in 2001, but only on the Sony PlayStation 1 platform. Continue reading

Following on from the discovery of an early PC demo of X’Treme Roller, we now have a set of five prototypes for the Sony PlayStation (PS1) showing very early test builds of the game before it became X’Treme Roller and the game was likely being pitched around to publishers by Neko. Continue reading

Before LucasArts’ X-Wing soared into polygonal glory on PC, it began life as a sprite-based space sim built on the engine used in SWOTL and Battlehawks 1942. Thanks to a tip from Andreas Wanda, a rare glimpse of this early … Continue reading

1991 Mirrorsoft Platform: ZX Spectrum 128k Back in 1991, C64 developer and musician Dave Spicer decided to put together a technical demo for a potential conversion of Xenon 2 for the ZX Spectrum. What was produced was pretty stunning – … Continue reading

Following on from our recent Parallel Logic piece – I also recently got speaking with Paul Kubiszyn to find out more about XLCUS, which was a short lived company which was aiming to keep the C64 going. I only needed … Continue reading

1998 Simtex / Speedworks / Europress Platforms: PC, Sony PlayStation and Arcade XLR8 was a futuristic bike racing game, where you race through the likes of volcanic deserts and ancient prehistoric looking rainforests. The game was due to be released … Continue reading
Yves Grolet, programmer on Amiga classics such as Agony and Unreal (so not the Epic game!) has recently archived and released remains of his Amiga hard drive and various floppy disks to the public domain. These include the full sources … Continue reading
1986 Martech Platforms: Commodore 64 and ZX Spectrum This is a short stub entry for now which is thanks to Patrick Furlong. At the end of the first game on the ZX Spectrum, there is mention of a Zoids 2 … Continue reading
First GTW64 update for July, which includes the following Zone of Darkness level assets recovered Zone Of Darkness 2 new entries added Body Slam, Circus Circus 7 updates added Arsenal FC, Brides Of Dracula, Heavy Barrel, Rex, The Rocky Horror … Continue reading

1993 Bell-Fruit / Attention to Detail Platform: Arcade What happens when you smash together Gremlin, arcade manufacturer Bell-Fruit and development team Attention To Detail? Well, back in 1993, the result was to be an arcade release of Gremlin’s popular ninja … Continue reading
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