Philips CDI Cancelled and Unreleased Video Games (All)

Browse unreleased and cancelled video games for Philips CDI platforms, including lost titles, prototypes and preserved development history from the Games That Weren't archive.

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Total results: 3

Aliens Interactive CDI

A quick post thanks to Ross Sillifant to highlight details of an unreleased Comic Book game on the Philips CDI based on Aliens. It’s an old post, but worth checking out: http://cdii.blogspot.co.uk/2007/08/aliens-interactive-unreleased-comicbook.html

In: Philips CDI | 2 Comments

Super Mario’s Wacky Worlds

Super Mario’s Wacky Worlds thumbnail

It still feels strange to imagine a traditional Super Mario platform game appearing on anything other than Nintendo hardware, but thanks to Nintendo’s short-lived agreement with Philips, that almost became a reality.

Super Mario’s Wacky Worlds was in development at NovaLogic as a follow-up of sorts to Super Mario World, bringing Mario to the Philips CD-i in what promised to be a globe-trotting adventure. Rather than taking place in Dinosaur Land, the game would have seen Mario travelling across real-world inspired locations including Ancient Greece, Egypt, haunted castles, pirate ships, jungles, the Arctic and a series of increasingly bizarre “wacky” worlds filled with neon cities, geometric landscapes and giant pipeworks. Continue reading →

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Teeny Weeny Western

Teeny Weeny Western thumbnail

Next into the Games That Weren’t archives is an unfinished western-themed SNES game commissioned by Teeny Weeny Games in the early 1990s. The game only had a working name of Teeny Weeny Western and was developed around 1993, the project was coded entirely in 65816 assembly using original DOS-based SNES development tools and period hardware. Although commercially funded, the game was never completed or released.

The recovered materials we have here were preserved by Michael Archer, with original graphics by Paul (DOKK) Docherty. The game was designed by Angela Sutherland in collaboration with Colin Fuidge. Looking back, the programmer notes that they never fully connected with the game’s design vision, and the exact reasons the project stalled are now unclear. Continue reading →

In: Commodore Amiga, Commodore Amiga CD32, PC, Philips CDI, Reviews, Super Nintendo Entertainment System (SNES) | Tagged: , | Leave a comment