It still feels strange to imagine a traditional Super Mario platform game appearing on anything other than Nintendo hardware, but thanks to Nintendo’s short-lived agreement with Philips, that almost became a reality.
Super Mario’s Wacky Worlds was in development at NovaLogic as a follow-up of sorts to Super Mario World, bringing Mario to the Philips CD-i in what promised to be a globe-trotting adventure. Rather than taking place in Dinosaur Land, the game would have seen Mario travelling across real-world inspired locations including Ancient Greece, Egypt, haunted castles, pirate ships, jungles, the Arctic and a series of increasingly bizarre “wacky” worlds filled with neon cities, geometric landscapes and giant pipeworks. Continue reading →