One of the most infamous of GTW games comes in the form of a well sort after game called “Bamboo”, from the creators of Hawkeye. To introduce the game, here is a clip from Finnish computer magazine “Mikrobitti” in December … Continue reading →
Hawkeye 2 was something that original coder Mario van Zeist wanted to realise, with better graphics, sound and more added twists to the gameplay. It was going to be released under the Thalamus label, but was never completed due to … Continue reading →
Hydrogenese was yet another game to come from the excellent X-Ample, who produced many stunning games. ASM magazine issue 7/89 had a short news feature that stated that Mario van Zeist and X-ample were hired to make games for Digital … Continue reading →
Our next title was apparently being planned for release by CP-Verlag back in 1994, but i’m not so convinced. Jump-Kid is more of a technical demo than an actual game – plenty of polish and lovely music, but there isn’t … Continue reading →
After sampling the great Rolling Ronny game from BONESPARK, they had much much more in store for our beloved C64’s back in the early 90’s. One such promising title was a conversion of a stunning Amiga German (thanks Teki!) shooter … Continue reading →
I can’t believe that in 2020, we didn’t have this game in the archives! I’ve known about it for years and assumed it was already there when I kept seeing the game listed in Commodore Format’s early warning scanner. When … Continue reading →
Quo Vadis was to be a German adventure with animated graphics and some other nice little features. The vocabulary wasn’t that big (200 words), but the game was judged as a good solid adventure game with excellent animated graphics. The … Continue reading →
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