Esprit Software seem to have a extensive track record of trying to produce games which pushed all the barriers to the limits. First with Search For Sharla, then with Flonk… now with this particular little game. And with one common … Continue reading →
Cycleburner was the title of a game which was being coded by the sample maestro himself, Cycleburner (Even Scharning) for the Megastyle group. It was highlighted to us thanks to Roy Widding recently in 2014 as a title that not … Continue reading →
Darius + was advertised in various magazines, and was advertised by The Edge for all machines, including the Commodore 64. The game is a conversion of a popular arcade by Taito, and eventually did surface on the Amiga, Spectrum (http://www.worldofspectrum.org/infoseekid.cgi?id=0001254) … Continue reading →
Now this is a GTW that has gone down in history as one of the most eagerly wanted games to appear on the C64 in some form. For many years we have been taunted with the fantastic screenshots from Zzap … Continue reading →
Our next title is another title developed by Duncan Kershaw back around 1990 with his Reflective Designs company. As with Harrier Strike, the game seems to be based on the same engine as Steel Eagle. Duncan says that the game … Continue reading →
A game in similiar mould to Scumball/IBall 2, with a similiar look and feel. This was developed in 1990, but was soon cancelled due to the developers feeling that this game could never do well, due to the dying C64 … Continue reading →
Created by Hans Ippisch who was interviewed in an old magazine. A question posed to him was about any unfinished projects which were gathering dust. His reply was that he had started on a game called “Dragon Slayer”, which only … Continue reading →
Dragonstone may likely be a title you’ve never heard of or played – mainly due to how it was mail-order only text adventure title (likely written in Graphic Adventure Creator, not Quill as I originally suggested). Thanks to Marco (Exile) … Continue reading →
Yet another game which was mentioned as in development by Digital Magic, which was a driving game of sorts mentioned in one of the big magazines at the time (Any ideas which one?). Advert here. Nothing seems to have surfaced … Continue reading →
A new GTW entered into the archives, kindly fixed up for GTW from the work disks of Harold Klink and Martijn Althuizen. Enemy Scout is both a sideways SEU and a sideway run-along game in its early stages of development. … Continue reading →
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