Starblast

Cascade

Status: Preview, Findability: 4/5

A game which was to be a mixture between "Elite", "Ultima", "Pirates" and "Space Rogue".

When Mr Lee lost a bit his inspiration he also started coding on a game, what he described as a ‘little game’. This was "Colonial Trader", which appeared to be the 2D Version of the 3D "Starblast".

Motivation for the Starblast project was low after trouble with "Colonial Trader".

Some things were already finished for the game, like the code for the intro, the opening and the storypart, some Editors and 3D Routines (which later were partly used in demos).

Also ready was the flying sequence, what meant you could fly around in space (with a 3D Starfield) and shoot (see screenshots), although there is nothing to shoot at.

There was a FLI-title screen (unfortunately lost), the spacestations screen, gouverners-graphics (about 20 of ’em or more) and also some 3D animations for the Spacestation (see screenshots), done in this early state with Giga-CAD 8Mhz, later on PC/SGI.

The actual storypart was released as a preview. The fact that some lamers were "cracking" an unprotected gameintro and equipping it with a very ugly and lame crackerintro, made the creators sure not to continue on this project.

So sadly the game screens you can see are exclusive to GTW from what I know, and may be all what you will see of this game…. Hopefully one day soon, Zeldin will allow us to upload what is left of this cool game for the archives.

Cool Elite style game, sadly incompleted…

Contributions: Zeldin, Stefan Gutsch

Supporting content

Available downloads

Creator speaks

Zeldin speaks about work on Starblast...

"When I met Mr.Lee (Maxim Szenessi), he was already coding on "Starblast", a game which should have been a mixture between "Elite", "Ultima", "Pirates" and "Space Rogue". When he lost a bit his inspiration he also started coding on a game, what he described as a 'little game'. This was "Colonial Trader", which appeared to be the 2D Version of the 3D "Starblast".

Of course we totally lost our motivation for that project after this shit with "Colonial Trader". Not only I made a first handshake-contact with "Bomico" (a friend of mine was working there, and they were located 'just around the corner' here in Frankfurt where I live) but also some things were already finished like the code for the intro, the opening and the storypart, some Editors and 3D Routines (which later were partly used in our demos). Also ready was the flying sequence, what means you could fly around in space (with a 3D Starfield) and shoot, although there was nothing to shoot at :-).

I already finished some grafics, like a FLI-title screen (which is somehow lost), the spacestations screen, gouverners-grafics (about 20 of 'em or more) and also some 3D animations for the Spacestation (see screenshots), done in this early state with Giga-CAD 8Mhz, later on PC/SGI. The last thing we did was releasing the Storypart as preview. The fact that some lamers were "cracking" an unprotected gameintro and equipping it with a very ugly and lame crackerintro, made us sure not to continue on this project."

Zeldin.

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