Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Balla Balla

Another puzzler, but not actually that bad. If you remember and love Tilt by Genias, then you will like this game.

More of the same, with slightly less than impressive graphics, but some samples (albeit scratchy) and a cool old style tune playing in the background.

This is a two player game where you must simply get your ball to the end of the maze and to the exit designated at the bottom right of the screen. You have to do this by shifting parts of the maze in a horizontal and vertical fashion, making for some frustrating times over the time limit.

It is an addictive one level preview, which has some potential, but currently its unknown how far its potential took it.

Thanks to Gaz Spence, we learn that the game was by BetaSoft, which was a two-man demo group on CSDB. Both were also part of the demo group, The Obsessed Maniacs, suggesting that BetaSoft was a games development offshoot.

Hopefully with credits now in place, we will get to learn more about the game and if it progressed any further.

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Bak Pakker

Electric Boys didn’t just have the main plans to do games such as Flashback or Defensive, but EBES did have other plans which originally were told to the public through the disk covermount of Commodore World, which EBES imported for UK readers.

Bak Pakker was one of these games which EBES were to take and update. Including amazing new graphics, music, super smooth scrolling and attack waves. The plan was to include multi-hires sprites and amazing graphical backdrops.

Nothing much else was planned and in the end it was all but words as EBES fell to the fate of no support, as did many trying UK companies.

All that exists today is the original game which Russ Michaels had planned to convert, an unofficial version of Jetpac which roams the internet. This preview has an added note, mentioning the game’s plan.

The game was also known in some EBES notes as Super Jetpac – Bak Pakker could well have been the working title for the game.

To give Russ full credit for his efforts (Which was immense at the time), it was a shame that EBES did not make it.

A good idea, but an idea it will all but remain… Case closed…

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Baja Buggies

Well, thanks to Stadium 64, we have quite a nice description of this game, which we think was from a small write up on the game, so we may as well plug right into it considering how rushed off our feet we’ve been recently… so with a few minor adjustments…

….Baja California is a 1000-mile-long Mexican peninsula that has been for some years the site of grueling desert races for off-road vehicles called Baja buggies. Usually these buggies are beefed-up, stripped-down old Volkswagens. Gamestar wished to create a game based on this named Baja Buggies that lets you pretend you are driving in this race.
Since you are the novice driver, you were to start last-in a field of 80 other cars. Your goal is to finish first, and that means you have to pass all the competition.

According to the publicity speille, the buggy bounds through a 3-D landscape of “realistic” and “dangerous” scenery. The track was apparently narrow and collisions with other cars could only be avoided by using extreme care.

A small “radar” display at the bottom of the screen shows your relative position. The game ends when the first car crosses the finish line. The reviewer/previewer from the magazine managed to place tenth in the race, but Gamestar claims it is possible to make it to second or third.

Baja Buggies was claimed to be an excellent product. Apparently the game had some similarities to “Turbo” by Sega. The game was created by Scott and Keith Orr, formerly of Arcade Plus, whose Ghost Hunter was a popular PACMAN look-alike. The Orrs left Arcade back then, and started Gamestar. This is was to be their first product, which was released for the Atari.

So with some credits … is it possible to find out exactly what happened to Gamestar’s first ever game?

Can Scott and Keith Orr be tracked down to find out more?

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Backlash

A big surprise now, but we are happy to learn thanks to Avram Dumitrescu that Backlash (The cool Encounter 2 sequel on the Amiga/ST – http://hol.abime.net/12) was started off on the C64, or at least sort of…

In Michael Rooke’s early days at Novagen, he started a proof of concept with basic graphics and sound effects which caught the attention mainly for the sound effects which were used in X-Terminator and Battle Island eventually. Backlash sadly never got past the proof of concept it seems, and C64 support from Novagen was swiftly dropped soon after Battle Island and X-Terminator.

It could be that it was the fact they wanted to concentrate on 16-bits why they ditched this C64 conversion. Well, Michael got in touch and tells GTW that he produced a graphical mock up demo showing some potential concepts of what the next version of Encounter could be like. It didn’t do very much, but it had some sound effects incorporated (Most of the time was actually spent on the SFX more than on the main mockup itself – using a bunch of macros which manipulated the sound chip and written by Paul Woakes)

The reason for the mock ups being done was that Paul was thinking about Backlash and wanted some ideas from Michael for the game. Michael just by chance chose the C64 to do the mockups, but there were no actual plans to do a C64 version of Backlash. It wasn’t cancelled as such, since it never actually was started either in a funny way. Apparently some stuff was actually not included from the mockups in the final game, but will we ever know?… Did the demos/mockups that were to become Backlash ever survive?…

Sadly Michael confirmed to GTW64 that he binned all his C64 disks back in 1998. All that may remain are some ST disks with some potential SFX, but that is it.

At the very least you can sample the sound effects from the game by loading up X-Terminator and Battle Island. But what was the proof of concept like?… was it any good? Sadly we will never know and as a result the case has to be closed.

As an aside you can read an interview with Michael here… http://www.geocities.com/Paris/7150/minterview_michael_rooke.htm

Case closed…

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Babylon

I remember seeing this game after receiving a load of old disks from a company called Shareware Plus. This was one of the many previews I found hiding away, classed as PD/Shareware. Now the name has been suggested to be Babylon by one crew, but actually the game never had a proper name, so Babylon is kind of a working title, as was “Paralax” which was given when Onslaught released it.

Anyway, this unnamed game is an awesome little preview of a game which owes a lot to the Mario games, Mayhem and maybe a bit of Castlevania?

The game works in similar fashion to Mario, by busting blocks with your head and squashing some characters by jumping on them. Collecting a special treasure chest will allow you to throw fire torches at your enemies, but you can also change weapons by pressing 1-3.

Starting with a cool Uridium style title screen, with large scrolling letters (Spelling “Demo”), the graphics are impressive, with some cool parallax later in the preview, and some Mayhem-esq style lightning effects. Scrolling is very smooth with an easy to control main character.

There is no sound, and only one level in this preview, and it seems that this is pretty much as far as it got. The programmer gave up on the game when trying to get interest from some of the publishers left around 1993/94 (i.e. Magna Media for Golden Disk) and wasn’t offered as much money as he had hoped.

Deekay/Crest wanted to resurrect the game in later years, but it was found that sadly all the work disks were lost. Xayne/Crest was to do the music in the new version, though the artist Daniel Kottmair suggests that Xayne had composed for the game at the start. We’re not sure if the tunes exist in HVSC, though there is nothing in the previews that snuck out.

Additionally back in 1996 – Everlasting Style also looked to pick up the game (with Deekay’s consent) and finish it off as the sequel to Misfortune. It was released on Commodore Fever Issue 3 listed as Misfortune 2, but is the same demo as which we see here.

Sadly this is all we will ever see of the game. Case closed!

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Born In Space

An awesome looking sequel to the great Lion’s Of The Universe series, almost taking Armalyte’s crown. If you have not seen or heard of Lions Of The Universe, then go and grab it and play it in a closed and dark room for a few hours – it’s great!

The strange thing is that this game seems to be next in line to Return Of The Lions, which was not complete either. The preview present is unplayable, but rolls through the game and shows what was being promised. Some stunning backdrops, sprites and gameplay from the looks of things, taking a step further from the predecessors with up and down scrolling while scrolling towards the right.

Music as usual is great from Karl Sommer, and overall the preview had the making of a fantastic shoot-em-up. The game was originally believed to have never been completed due to Cosmos leaving the C64 scene and finding that selling games on the C64 was not too profitable anymore.

However, thanks to Andreas Millinger, we are shocked to discover that the game was reviewed in an issue of 64’er and scored an impressive 9/10. It seems a lot more of the game does actually exist and (hoping that 64’er didn’t review a preview or something) maybe even a full game!

Even more evidence was when Hannes Sommer confirmed himself that the game was completed and actually sold to someone (unfortunately he cannot remember who that is!) So the game is out there quite remarkably! We just need to find that someone who brought it! Hannes is also desperate to see the game again, as he no longer has it either!

Check out the gallery area to see a whole new range of previously unseen screenshots which show some very colourful worlds and baddies. Also check the Magazine Review item for a translation by Andreas of the original review (With link to the scan). The final game apparently had 4 levels with 2 stages each.

Thanks to Karl Kuras, we have also added a series of diary entries from 64’er, which Hannes created over a period of time. There is a lot of juicy development detail there about the game and its creation, as well as some screenshots we hadn’t seen before.

In July 2024, developer Martin Piper took a look at the preview and managed to make it playable. Via his excellent video, its discovered that the control routines were there, and had pre-defined directions fed into the demo to make it run:

We’ve added the debug notes that Martin made, and hope to be able to add a download here sometime to a playable version. At least this will be something until hopefully some day the full game surfaces.

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Bugs Bunny: Private Eye

A title which many of you may not have heard of, considering publicity on the game was pretty much never done for the C64 for this game.

Bugs Bunny is as special as Daffy Duck, as they are both from the same company, both have the same artist and both are unreleased due to the sad demise of Hi-Tec back in 1992. They were even in development around the same time.

The thing is, Daffy Duck was finished just before Hi-Tec bit the bullet, and Bugs Bunny was pretty much there, but too early for review. Otherwise Bugs Bunny would have had the Zzap review treatment, and become one of GTW’s most wanted titles as well.

Not much was ever known about the game, until recently when GTW got in contact with Nick Taylor by chance to ask about some other titles. It was then discovered that Nick was the programmer of the game.

After some questions, it was discovered that the game still existed and is infact complete, like Daffy Duck. Shocked?… Well, Nick told GTW that he kept all his disks, but we persued to get in touch with Dave Palmer and ask about the game.

After some big searching by Dave, the game has been found!.. Complete, but only missing music and final bug testing. Dave Palmer has kindly passed Bugs Bunny onto GTW and has allowed us to release the game for the first time. However, this game is not to be distributed for any profit, and is distributed on GTW freely. We also acknowledge the copyright of the characters to Warner Bros. If you want to know what Dave is up to now, he is still developing games under David A. Palmer Productions for various platforms.

The game consists of Bugs Bunny making his way through a scrolling set of 4 levels, where you had to collect items and carrorts, jumping around platforms. The aim is to find items of evidence on each level, then finally a key to unlock a door at the end of the level. At the end of each level you must catch the culprit on camera using a photograph flash. You also have photo flash abilities to fend of and freeze enemies. Bugs can also dig underground in true Dig Dug style and go into caves, which is quite neat!  If you want to see the ending, then check out the ending here.

Originally when Nick was told that the game was never released, he was surprised as he got fully paid and the game was complete. So it seems Bugs Bunny suffered the same fate as Daffy Duck and may never be seen.   Interestingly though, the year is set to 1993 and no publisher – so it looks like Dave Palmer was considering releasing the games after Hi-Tec.

In 2015,  a very early preview with 2 levels was found on Ash and Dave’s disks, which shows a significantly different version of the game.  The panel is slightly different, but the key differences are in the main game – where there is no burrowing involved, but you have to climb up walls and explore caves.  The preview is dated 1991, which suggests the game underwent a heavy redesign at some stage. It is a great curiosity, and in 2016 we finally added that preview to the links below for you to check out.

Interestingly, the game was later re-skinned for Alternative Software and released as Dinosaur Detective Agency, but only on the Amiga and PC platforms. The C64 version was never touched or considered for the same treatment it seems.

NOTE: This game is (c) Warner Bros, and is distributed freely without any profit. Thanks to Dave Palmer for locating the submitted title.

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Bodega

A fun little platformer which took off initially as a joke, controlling a alcholic which has to collect empty beer bottles and sell them in the "Netto" supermarket.

Created by Rasmus Wernersson and Peter Rasmussen , who has kindly contributed to GTW over the years with information and games for the archive, Rasmus confirms that the game was never complete. Although this is the case, speculation was given that a more advanced version of the game does exist. The game was to be sold through a C64 games company, but this is unclear to whom this would have been.

The preview which currently sits in the archives, lacks many of the graphics which are apparently present in the later version of the game.

Apart from collecting empty bottles, you could also collect cannabis leaves. The graphic green glitch at the top of the preview’s screen was apparently mean’t to be a nice looking giant cannabis leaf according to Rasmus. This leaf would gradually be built up from scratch as you collected the leafs. When the "Pot-o-meter" was full, you could then smoke the pot and get stoned… Sounds great, i’m sure Ocean would have licenced this any day! :)

Also present in the game was mean’t to be a pink elephant with wings, which was supposed to be a power-up. This would circulate around the main person and kill all enemies in its path.

Overall, several levels were planned, which included a city level with street fighting, junkies, wreaked cars and even a flasher (Male and female :) ). "Another level was a bottom of the ocean level with a Mermaid." (Rasmus remembers)

These graphics apparently exist somewhere, and Rasmus will hopefully oneday allow GTW to compile a slideshow or compilation of the rest of the game for the archives if he finds the remains.

So for now, until more arrives on the game, is a early preview which is slightly buggy, but better than nothing, and certainly a laugh. Read Rasmus’ own comments on the game. We hope to find out more soon and even possibly find more of the game.

One for the pot heads out there… ;)

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Bloo’s Magic Trip

Bloo’s Magic Trip was a neat “Jack Attack” clone developed by Gareth Taft back in 1991, with his “Magic Trip” probably due to the magic mushrooms he has to consume no doubt!

Gareth completed the game and then set about trying to find a publisher. Zeppelin Games seemed to show the most interest, responding back to Gareth, but it wasn’t to be. The game was rejected, as well as by other companies.

They felt that the game didn’t quite feature the elements which apparently most C64 gamers looked for at that time. Gareth felt that it was simply because it was a kind of puzzler. Silly really when you saw the likes of Tilt, Puzznic being released around the same time.

With it rejected, it sat on Gareth’s disks for many years, until he one day dug out his work and released it for free. At least this way he would finally get the credit he deserved which he never got back then.

Hopefully very soon we will hear more from Gareth about the game, and possibly see some scans of the letters that Gareth received from Zeppelin and other companies. For now, check out the full game for yourself!

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