Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Beauty And The Beast

Right, just to start but the System 3 link isn’t quite true, and we think this was based on the developers who were enthusiastically trying to produce games on the C64 and may have used the name in the hope that System 3 would be interested in publishing the game. The game was never meant for commercial release, though Maham confirms that it was released around March 1995 in some Iranian computer stores.

The game seems to be borrowing rather heavily from Last Ninja 3 and replaces some of the maps with a few tweaks, the main ninja with a brown beast and keep the same LN3 characters as the enemies, what we have is Beauty And The Beast.

Additionally the preview disk consists of an introduction and outro which features various graphics and music taken from other previously released sources, such as Wrath Of The Demon, Myth and even Arnie makes an appearance. Music, although credited unofficially to Reyn Ouwehand, actually consists of music from Tusker (Matt Gray), Shadow Of The Beast (Moppe) and various other tunes.

All in all, this basically looks like a hack, which pretty good bad considering it borrows from various sources. Maybe this demonstrates a possible use for the Last Ninja engine. There are quite a few levels to play, which differ slightly from LN3 and features some new enemies, such as guard dogs. This is pretty much as far as the game got.

Reza Shamsian got in touch around 2005 time and mentioned that the game was produced in 1995 when the guys were all around 16. This was whilst living in a country where you could not breathe freely and there were many constraints. The game was produced for the love of the C64 and because the machine gave them a lot of joy. The game was pieced together through various sources and learning assembly from a half translated book with many mistakes.

As a result the developers were afraid to introduce themselves to the world of full C64 development in fear of being mocked. It is a huge shame that the game never got quite finished, though unfortunately there would have likely been trouble with the game borrowing so much from the Ninja Series. Still, its nice to see and great that it has been preserved in some way.

In 2012, Maham Samanpajouh got in touch with GTW64 and shared some more background about the game’s development as well as a TAP image of the game with System 3 style loading from Last Ninja 2. Sadly he informed us that Reza had passed away as well.

Please see Creator Speaks for Maham’s notes on the game, and thanks for the extra screenshots which we have also added.

Case closed…

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Beast

Yet another unfinished project from Rasmus, and this time a neat looking early preview. This was mean’t as an experiment with multilayer parallax scrolling, which turned into a promising looking game.

There are two previews of the game, both quite different from one another. The later more advanced in its graphics and layers. It purely demonstrates parallax layers, with a feel of Shadow Of The Beast. Unfortunatly both previews are unplayable.

And unplayable they both remain. These are the final stages the game ever made. No completed or later staged versions exist, so a case closed for GTW, and a story completed.

A once lost game, found and story complete…

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Beast Busters

Our next GTW entry is yet another arcade conversion that never was, this time in the shape of a SNK arcade conversion of a game called Beast Busters. The game was described by magazines such as YC (issue 73) as truely the most violent and bad taste coin-op of them all. The game is very much like Op Wolf, but you wander around killing zomibies and other assorted undead.

The conversion was listed in the likes of Commodore Format and YC, but it never quite surfaced – although it did come out on the Amiga/ST
However the conversion wasn’t that great, so maybe we didn’t really miss out *that* much?

We know very little about the C64 conversion, if it ever got started, who would have done it etc. Activision pretty much dried up on their 8-bit output by 1990, so really it could be the true reason why we never saw the game. But this doesn’t mean that something wasn’t started – and so we will try and find out what we can and see if something was started. Could it have been as good as Ocean’s Space Gun?

We hope to find out more about this one soon!…

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Battletoads

Another unreleased game which was a planned conversion by Storm for the C64.

The game was mentioned from various sources, including Commodore Power, issue 1, page 9 – saying…

"Mindscape have finally given the Battletoads (NES’s superheroes) a home. After starting life at Storm, battles have been fought, and now they’re part of the Mindscape empire. Expect the C64 version sometime next year, but as of yet we don’t know who will be programming it"

Rob Whitaker (who did a lot of graphical work for Storm) does not recall this game being worked on for the C64, so the game could have been done externally for Storm by someone like Software Creations (Who did Solar Jetman). Chances of us finding something along the scale of Solar Jetman proportions is unlikely.

We do not know much about the conversion apart from its brief news mention in Zzap 64 and Commodore Power. We hope that maybe someone from those days will come forward with some information.

The NES game was quite good, so a C64 version would have been no doubt welcomed.

Recently, Richard Hewison came forward and mentioned that he did a fair bit of work for Mindscape, and saw production of the Amiga version (They said it would be better than sliced bread, but it didn’t quite turn out that way!). Richard is fairly sure that there was no C64 version being planned as the system wasn’t commercially viable at that time. However, Mindscape were planning Paperboy 2 and Captain Planet at the time, so there is always the remote possibility. Maybe it was an external team if any?

There is a final suggestion from Richard that overall it could be just the magazines trying to hype up the dying 8-bit platforms by saying the games were coming soon. This is probably most certainly the case with the likes of Commodore Power, but with mentions also from Zzap 64 – we don’t know.

More research needed, but the memory of its plans are preserved…

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Battlestorm

Battlestorm was a fair multiscrolling shooter in the style of Xenon and Time Pilot 84 and was released on the Amiga in the early 90’s.

It seems that a C64 version was on the cards for Disk and Tape, which is confirmed by the release schedule list from 1990 for the C64 on Tape and Disk.

However, it never surfaced for reasons unknown, and so we have the game as an entry into the GTW vaults. It’s still very early days yet, but maybe you know something about the game?

Thanks to Fabrizio Bartoloni, we learn that the adverts for the game include the C64 version, but also potential for a C64GS conversion too.

Do you know anything more about this title?

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Battlehawks – 1942

Lucasfilm released this flight simulator on the Amiga, ST and PC in 1988 and it was well received, earning an Action Game of the Year award from Computer Gaming World magazine.

The player took control of aircraft fighting in four of the major conflicts in the Pacific during World War 2 – the Battle of the Coral Sea, the Battle of Midway, Battle of the Eastern Solomons and the Battle of the Santa Cruz Islands. All of these took place during 1942, hence the title. Interestingly, the player could also play on both sides of the conflict in different scenarios – flying Japanese Zeros or American Wildcats, for example. Missions would involve attacking a particular target such as an enemy ship, but with only one torpedo or bomb it was often a difficult task. Medals and promotions were earned on completion of the mission.

One major surprise for Amiga and ST owners was that the game only supported mouse control; the PC version did support joysticks. The game used a sprite-based 3D engine which made things appear blocky in close-up but ran fast.

All we have to go on for the existence of a C64 version is a comment in an issue of The Games Machine that it was "coming soon". While other games around at the time – like F-16 Combat Pilot and Fighter Bomber – proved the C64 could handle complex flight simulators, Lucasfilm were producing very few 8-bit games at the time. Until we find more evidence, this is a "maybe".

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Battle

Interesting title for this GTW… This is the beginnings of a RPG style game where you control multiple characters. This is a very early preview, and it only seems to be one single screen with some very limited character interaction. Even the game name might be a working name, we are not sure.

From what we can see of the preview, it looks extremely promising with some great graphics, animation and generally a good feel about it. If maybe it had a bit more depth in the preview, we’d get a better indication of how this might have turned out. As it stands, its way too early to tell.

One interesting fact is that the game features display panels which are based on Newcomer, so could this have been a battle scenario from the game which was dropped?…. or was this a game in its own right?…

Well, we can confirm that this is infact a very early preview of Newcomer, and so there is nothing actually to find! So another one bites the dust!

Case closed!

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Battlefield Germany

Battlefield Germany was part of the Wargamers series by PSS and was advertised in their catalogues, but the C64 version has never surfaced by the looks of things. The Spectrum version did however, so we know something exists ( http://www.worldofspectrum.org/infoseekid.cgi?id=0000469 )

The game was your typical RPG and pretty much followed the same routine as previous PSS games.

We’d like to try and find the C64 version, even if it was released and get it preserved. However, we have no current leads so this will be a tough challenge.

Can you help us?

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Battlefield Earth

A classic old style SEU, with naff graphics and some music ripped from Deep Strike.

Apart from a few attackwaves, there is nothing much to offer in this game, apart from a bit of nostalgia. This kind of game was typical of its time, where the "Crackers Revenge" series made people laugh.

Personally, this is one of the first unreleased games I ever saw, thanks to Jason Kelk who sent a disk full of them almost 10 years ago now (Wow.. time does go quick eh Jas?).

Never completed, and probably never meant for a commercial release. It needed a lot more to make that level, and some new music for a start :)

Good for nostalgic reasons…

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Battlecars

Battlecars was advertised in various magazines, and was released on the Spectrum, but also had a Commodore 64 advertised to be coming soon. This was never to be, and the game remains unreleased.

The game involved you building up your car with various armour and going into a battle arena against other people. The game was also split screen two player, so the action promised a lot.

Just how far the C64 conversion got is unknown. The advert was all that ever existed really of the C64 conversion, just the mention.

Without credits to give or anything, it will be hard to find this game… It would be by pure chance if we find anything of the conversion, or any more news. Unless someone knows the people behind the games division of Games Workshop?

Well, in 2023, an ex-employee of Games Workshop revealed that they had discovered a box of old disks and tapes, which contained disks which had “Battlecars” written on – which were either BBC Micro or C64 formatted.

Unfortunately he revealed that GW would be very unlikely to share anything for preservation, though we have made attempts to see anyway.

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